Re: Hit detection
@X_jab12_xThe game design, art, gameplay, characters, lore, everything is fracking awesome.
Net code, not so much.
It seemed they based a lot of mechanics on people being sensible, not using their semi-local McD's wifi to play, not connecting to servers across the globe, not exploiting the latency compensation...
120 ms ping limit, faster server tickrate and forced server selection (lowest ping available) would fix a great bit, but bar several thousand players from even connecting...
So here we have the compromise.