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Re: Improve in game sounds - how to

At end of the day no external headset is going to change the sound priority in the game.

Close to mid range gunfire has sound priority in this game. That's why so easy to sneak up on someone when a fight takes place. A headset has 2 speakers. 7.1 etc advertised ones etc they just function to smooth out the movement of left to right within stereo, but still not real speakers internally and lowers raw sound quality. Not the same as a real living room with multiple speakers.

EQ only works to lower certain frequencies you want to avoid i.e. Low bass gunfire  vs high foosteps. But if the game chooses to not output certain sounds due to distance then no way to enhance it. So ends up same as earphones, high frequencies and no bass. i.e. How to make footsteps louder if the game hasn't output the sound for it or the gunfire audio is too great over it.

Left and right positioning is "ok" but the audio swings in between and hard to differentiate vertical by means of height. By swing I mean left to right not in gradual manner when someone moves across field of vision like is it missing few steps in between.

Then suddenly if there is zero gunfire the footsteps are actually very loud.

They won't turn off team mates footsteps. Wouldn't make sense how team mates feet become ninja to you only and no other party.

I can understand if close range gunfire drowns out footsteps sound, but even at quite distance it negates close footsteps much nearer. The footsteps volume range is too small based on distance. i.e. 30m - Volume 20%, 20m - Volume 40%, 10m - Volume 80%. It feels like it isn't set right in the mid distance.

There is definitely something off about the mid range sounds in this game in sense of distance scaling volume vs distance. But left to right positioning seems OK.

If on PC recommend turn off audio enhancements in sound properties. Just seems to make things worse trying to create spatial sound at the cost of basic quality.

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