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Re: Kill stealing needs to be addressed


@Huntinwabits wrote:
@SethCurryare you kidding me right now? Who cares who killed the guy, Just as long as he's dead 🙂

Everybody playing ranked doing all the heavy lifting is who cares.

2 Replies

  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    6 years ago

    I'd love if knocks were tracked. Not for XP or anything, just to make myself feel better for those games where I'm not getting the kills confirmed. 


    As for kill stealing, which would folks prefer, a system where the person doing the most damage gets the kill? Or would you prefer a system with multiple potential kill credits per kill, and the resulting changes to what the K/D stat means?

    There would be a lot to consider to any change of such a system.

    As it's a game with armor and damage modifiers, if you were to give kill credit for damage what would be the threshold for getting a kill? Would it be 150 damage if they're in Purple armour? What if they're in gold and chugging shield pots, a well stocked person could take more than 150 damage from 2 enemies in an engagement. 

    And then 3rd parties come into it. If some poor Mirage escapes an engagement but stumbles into your team at 20 health, who gets the kill? Should it go to the last tapper, or the person who did the most damage? 


    With so many factors to consider, I understand why the studio went for "last tap gets the kill", despite the listed flaws with such a system.

  • Killing blow gets the kill credit. Literally the only proper way to do it. There's no need to change anything and I really don't get what's there not to understand about: your bullet kills the target - you get the kill. There's assists credits for doing damage. That's literally how every single good game counts kills (fps, moba's, etc).

    Anything else would just not make any sense and would be a nonsense mess.

    P.S. The assists are awarded weirdly sometimes (I'm 70% confident I've had cases where I've dealt damage within <5 seconds of a kill and didn't get any assist credit) - that does need work (but I think it's mostly bugs in the system). But assists should never become "kills".

    P.P.S. With finalized, bug-free system of counting assists, a kda rating should also be calculated and shown (kills+assists / deaths). Also, I don't get why assists are not shown in the final screen of every game (especially ranked, where assists are even valued the same as kills...).

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