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This reminds me of my time playing world of warcraft, I think it's a program that throttles outgoing bandwidth, while leaving incoming data lanes open.

The result is your game client runs fine, but the enemies game client is lack critical information about what's going on.

Respawn should auto-kick players who's data is not being received in a timely fashion to avoid ruining the game, even if it's unintentional, players glitching and teleporting all over the place isn't good.

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