Forum Discussion
7 years ago
Complaining about Bangalore being useless while there are characters like Gibraltar and Caustic around seems highly unrealistic. Especially since Bangalore was considered top tier throughout the entire first month of play.
Also want to point out that the balance problem won't be solved with nerfing some characters, but rather with buffing others. Giving wraith abilities longer cooldowns doesn't really matter when Gibraltar has a 140% bigger hitbox. It doesn't balance anything out.
Suggestion: Give characters with bigger hitboxes better percentage benefits from armor? Buffing them in base health is too strong early game. Increasing their inventory space (as I've seen others suggest) seems redundant when there are purple backpacks to be found.
And nerf the damn wingman, stop giving it SMG and shotgun strafe speed.
Also want to point out that the balance problem won't be solved with nerfing some characters, but rather with buffing others. Giving wraith abilities longer cooldowns doesn't really matter when Gibraltar has a 140% bigger hitbox. It doesn't balance anything out.
Suggestion: Give characters with bigger hitboxes better percentage benefits from armor? Buffing them in base health is too strong early game. Increasing their inventory space (as I've seen others suggest) seems redundant when there are purple backpacks to be found.
And nerf the damn wingman, stop giving it SMG and shotgun strafe speed.
7 years ago
@skullomaniaa wrote:
Complaining about Bangalore being useless while there are characters like Gibraltar and Caustic around seems highly unrealistic. Especially since Bangalore was considered top tier throughout the entire first month of play.
Also want to point out that the balance problem won't be solved with nerfing some characters, but rather with buffing others. Giving wraith abilities longer cooldowns doesn't really matter when Gibraltar has a 140% bigger hitbox. It doesn't balance anything out.
Suggestion: Give characters with bigger hitboxes better percentage benefits from armor? Buffing them in base health is too strong early game. Increasing their inventory space (as I've seen others suggest) seems redundant when there are purple backpacks to be found.
And nerf the damn wingman, stop giving it SMG and shotgun strafe speed.
Wingman and peackeeper have already been nerfed.
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