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Re: RIP wallhack is already in APEX


@Down4WattGamer wrote:
Once you ban the account, what stops them from making a new one and coming back? How does reporting help solve the problem? The idea of banning cheaters in a F2P game is just laughable.

I would've paid $60 for Apex Legends, and I believe it should've went at a price so at least if you're banning accounts they have to pay money to get back in.

Paywalls don't help. A lot of people pay for the cheats to begin with, since the best and hardest to detect aimbots are "private" and must be paid for like a Netflix subscription. Also, Overwatch is proof that griefers/cheaters don't care if they get banned, they just buy another account, it doesn't matter if a game is F2P. Counter-Strike has had a hacking problem for 20 years.


There is no fix, you can't stop that industry anymore than you can stop the identity theft industry or the drug industry. All you can do is try to slow it down. It's the sad truth. I do believe EA and Respawn need to aggressively punish cheating with HWID bans and IP bans as often as possible...although both of these can be countered via spoofing programs (which are usually included in the private paid cheats).

One thing they should consider is allowing community-run servers so that we can police our own playgrounds. Imagine if starting your own Apex server was as easy as starting a Discord and you could open it up to your subscribers or friends and when there is an obvious cheater you can just perma ban them instantly from your server.

2 Replies

  • The18thFret's avatar
    The18thFret
    7 years ago

    We need an easy to use, in-game cheat report function. Having to follow links online to do the reporting is a tedious process that a lot of people just won't bother doing, but if you implement it in game, similar to Overwatch, it will be much easier to use.

  • Down4WattGamer's avatar
    Down4WattGamer
    7 years ago
    @low_tier_squid

    Pay walls do help because cheating and getting caught costs you another $60 to keep going. It wont fix the problem but it will hurt their wallets if they wish to keep going.

    Community run servers wont matter, they will still cheat. IP bans don't work, Hardware ID bans don't work due to spoofing. The good thing about community run servers is that hackers will be dealt with much faster which is a bonus.

    Sadly this is the type of game that cannot maintain player positions server side which is why these hacks are even possible. Every FPS/TPS has this problem. Either way, I'll keep checking up to see how this all goes down, but I'm not clocking in anymore hours.

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