Re: S11 Patch Notes Discussion - buffs/nerfs
@Cheese9Man Very happy with the Wattson buffs for the most part. I think the fences will still be easy to break, but there’s some great QoL stuff here, halving the cooldown is huge and extra damage while nothing drastic (which is fine) is good. And with the speed change if I didn’t have auto sprint enabled I would be running with her happy fence hands all the time (auto sprint cancels the snaps when you cancel fences ): )
As for the ultimate I’m happy with unlimited pylon being back, I never placed more than one pylon ever. The shield cap is alright I think, when I throw a pylon down I’m not trying to fill everyone’s shields from empty, it’s usually to block an ult on reaction. With the added recharge rate I think it’s good for a quick purple shield squad fill while only needing a few cells. I also like that my team’s projectiles aren’t going to be zapped up as soon as they’re thrown. I’m fine with the hitbox changes as well, it’s only fair.
As for the ultimate I’m happy with unlimited pylon being back, I never placed more than one pylon ever. The shield cap is alright I think, when I throw a pylon down I’m not trying to fill everyone’s shields from empty, it’s usually to block an ult on reaction. With the added recharge rate I think it’s good for a quick purple shield squad fill while only needing a few cells. I also like that my team’s projectiles aren’t going to be zapped up as soon as they’re thrown. I’m fine with the hitbox changes as well, it’s only fair.