Re: Servers: Troubleshooting for EA/Respawn and Multiplay
@DoYaSeeMe We'll go with you analogy..
If the car is on the pitstop with a flat tyre and everyone is screaming to change it but they're more concerned about the alloys being polished, tuning the stereo and giving the sponsorship logo a lick of paint clearly costing the race then i would say those in the crowd have a justified reason to complain as there were more important and pressing matters that needed attending to.
How is the Dunning Kruger effect applicable when the devs are on mount stupid taking nearly 2 years to implement obvious but also relatively easy fixes that were suggested by the community and myself like increasing the kill cap when ranked was introduced that took them 18 months or being ranked with players in the same tier they didn't actually fix or balancing Wraith when the problem was common knowledge but it took them 8 whole seasons to address it.
These are just from S8 and there are so many other examples of negligence by Respawn that i could go into.
If you meant in my case, i already admitted in my very first post my lack understanding of certain issues (no sense of superiority whatsoever) and why i would like input from someone like you who proclaims to have a deeper understanding of the topic but for some reason you're defending not changing a tyre with not one suggestion or potential alternative they could do to improve it in relation to the first post either now or in the future. How very strange...
Edit: I don't want to get into pointless debate with you if you're not willing or able to add something that could potentially come out of it.