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Re: TBH, its time for Apex Legends 2

https://variety.com/2024/gaming/news/apex-legends-changes-ea-season-22-battle-pass-1236194385/ 

"However, when an analyst asked about the possibility of a sequel game rather than an overhaul of the existing title, which debuted in 2019, Wilson noted that EA is currently not interested in launching an “Apex Legends 2.” Wilson said that historically in gaming, “the version two thing has almost never been as successful as the version one thing.”

Not really sure how much Mr. Wilson actually games himself but would have to disagree on the sequel thing with the following great sequel games that I have played as examples:
RDR2
Street Fighter II
CS2
Witcher 3
Assassins Creed II
Helldivers 2
Team Fortress 2
Titanfall 2
Settlers II
https://activeplayer.io/overwatch-2/ 


Doesnt matter if its sequel or not. Well made game is a well made game. This usually leads to success. 

12 Replies

  • Asmodeus566's avatar
    Asmodeus566
    Hero+
    8 months ago

    @Airish85 

    To add to you list.

    Baldurs Gate 1

    Baldurs Gate 2

    Baldurs Gate 3

    All three broke records in gaming one right after the other, and BG three made history by being the first to win all five of the 'major' game awards.

  • W3stminst3r's avatar
    W3stminst3r
    Seasoned Ace
    8 months ago

    With another developer and another publisher...maybe.
    But Respawn and EA would make the same bad decisions again and again.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    8 months ago
    @Airish85
    @Asmodeus566

    My gaming knowledge isn't broad enough for a definitive answer, but I'm reminded of the seemingly unstoppable ascent of Halo from 2001 to 2004 to 2007... and then I'm sure we all know what happened. What is continuing to happen. It's a tough one.

    What Wilson says: "EA is currently not interested in launching an “Apex Legends 2.”"

    What Wilson is really saying: "EA is currently not interested in funding the development of "Apex Legends 2" while Apex Legends 1 is still capable of bringing in large amounts of money on a development that has now recouped its investment many times over. That revenue stream would have to drop off significantly past its current point before the idea of a relaunch or sequel would be considered financially necessary."
  • HappyHourSumwur's avatar
    HappyHourSumwur
    Seasoned Ace
    8 months ago
    @Airish85 Then just update it to a new engine with AI or machine learning anti cheat and start charging a small fee for active admins &/or server leases but still call it Apex Legends.

    The engine is collapsing under the weight of all the crap they've stuffed into it, the anti cheat software does nothing, smurfs are allowed if not encouraged, and 20 tick servers just don't cut it anymore.
  • @Airish85 Came here to say the same. People in charge of making and selling games should really play games themselves and have a true passion for them.

    Just look at Steamcharts. And like you said, a two in the title doesn't mean anything in itself, it just depends if its a well made game that matters.

    Dota 2 to add to the list.
  • WhoopFighter's avatar
    WhoopFighter
    8 months ago

    @HappyHourSumwurI'm sure that it's a heavily modified version of source, but regardless, the game feels good and looks fantastic in my opinion. I think it has absolutely nothing to do with the engine. Big games like this typically mod parts of the engine, like networking, to meet their personal needs. I agree though that feature creep can have a negative impact on performance, switching to a different engine would have ZERO effect on that however.

    The AI cheat thing is unproven as well. It's interesting, and I'm curious to see how well it does in BO6, but there's so many things companies can do to combat cheaters. The biggest problem is that they don't feel the necessity to do so. How does stopping cheaters help their bottom line? How does it translate to them making more money? Triple A studios, without a doubt, could solve the cheating problem IF they wanted to. It would never be perfect, and they wouldn't be able to stop it instantly every time, but they can do better if the incentive for them was there.

    20 tick servers are trash. It's not suitable for an online twitch shooter.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    8 months ago
    @XNocturnalGamer

    I know what you're saying...

    But Wilson isn't saying it feels better to keep the game as is. He's saying it feels more profitable. And that's true enough, especially from the mouth of a man whose purpose is to make money. But what the game needs is definitely not updated legends, weapons, gameplay even. It needs an engine that can handle the audio and servers that can handle the game. And an anti cheat that can handle the player base. I won't even mention the sbmm because no one has ever got that right so it seems disingenuous to expect it now from Respawn.
  • BallisticMVP's avatar
    BallisticMVP
    8 months ago

    As Long as they won’t change their track their is no purpose in a second game.

    the issues the game has are so fundamentally broken that they need to shift their vision of the game first.

  • Lord_Scorpion34's avatar
    Lord_Scorpion34
    Legend
    8 months ago
    @HappyHourSumwur Even though OW has a sequel, I honestly doubt EA will. They will squeeze as much money as possible out of this game & when it's dead they will move on to another shooter. Maybe if pros beg or gripe enough they might make a sequel but it's not likely.
  • HappyHourSumwur's avatar
    HappyHourSumwur
    Seasoned Ace
    8 months ago
    @WhoopFighter Aside from paying people to police the game, what are all the other things game companies can do to combat cheaters? Is there an anti cheat out there that works?
  • WhoopFighter's avatar
    WhoopFighter
    8 months ago
    @HappyHourSumwur People policing the games is a losing battle from the get go.

    I just keep hearing the buzz word of AI anti-cheat, and I think it's generally over valued. So far It's unproven, and AI isn't cheap. It takes a ton of energy to use it. Who knows though, maybe it will be the saving thing for FPS games.

    There's simple things like limiting what can be disguised as cheats. Like scanning, the drone, auto-ping with Bang. All those things can make cheaters look more legit. So game design is a HUGE part of it that frankly gets over looked and taken for granted. I'm not saying those things need to removed, but merely making a point. Another example would be the akimbo weapons, or high recoil weapons, that are "hard" to use, but with big rewards. Guess who gravitates towards those weapons? Good players, sure, but cheaters can take advantage of a poorly balanced weapon even more so.

    You really believe a company with the funds that EA has can't figure out how to make a better anti-cheat? Again, it's about investment versus return. They're trying to make money above all. Respawn probably has some passion left, but EA, forget it. The CEO doesn't understand the basics of gaming.

    Another way of dealing with cheats is building up a trust system. The higher the account, the longer it's been around, the less you have to investigate those players. Once you purge cheaters from the top, and have a trust system, you spend resources catching people before they can even make it to ranked.

    Nothing is easy or cheap, but they can absolutely do something about it. It really comes down to a money thing. Is it worth the investment to them? So far, they've calculated not so much.