Forum Discussion
@DoYaSeeMe I am not talking about my connection, but people who have packet loss - and they all showcase the same in-game behaviour (that they teleport roughly every 1 second, the interval of course is worst or better in some cases, but the underlying problem here is teleportation)
Netcode in games differ a lot, the framework is more or same (this differ from game engine). The more complexity within a game, the more complexity within the net coding part. I´ve looked at many games that have quite different ways to solve problems (in detail). I can tell you that no they are not identical. What ever genuis way you com up with to combat it, the bottleneck will always be on the server side being 20Hz (other than the limitations in the game engine itself). And as you write your self, a game like Apex running on 20Hz server side - would be a bad decision, due to its nature of being fast pasted.
About Apex Legends General Discussion
Recent Discussions
- 13 minutes ago
- 2 hours ago
- 2 hours ago
- 14 hours ago