Forum Discussion
5 years ago
@NitromethaneAP if the server gets multiple updates from clients before processing the next tick, it's able to process a better simulation and make more corrections, while also improving the experience a bit for those that are a bit laggy.
Teleporting won't be reduced by increasing the tickrate server side. On the contrary, the issues may happen more often because of the server having less time and data to process an update.
Also, you are wrong about me being wrong about the cloud 🙂. Apex is able to scale a lot, but I wasn't talking about the scaling. I was referring to the level of the machines inside the data centres. Sure, Apex could use 3 times more servers to reduce the load on each machine, but that would mean playing with an even bigger lag for most of the players, especially during peak times. The current situation is proof: there are many concurrent players and Apex is often using the public cloud, putting players on higher lag servers when close ones are fully booked.
Teleporting won't be reduced by increasing the tickrate server side. On the contrary, the issues may happen more often because of the server having less time and data to process an update.
Also, you are wrong about me being wrong about the cloud 🙂. Apex is able to scale a lot, but I wasn't talking about the scaling. I was referring to the level of the machines inside the data centres. Sure, Apex could use 3 times more servers to reduce the load on each machine, but that would mean playing with an even bigger lag for most of the players, especially during peak times. The current situation is proof: there are many concurrent players and Apex is often using the public cloud, putting players on higher lag servers when close ones are fully booked.
GRiPSViGiL
5 years agoSeasoned Ace
@DoYaSeeMe Laggy garbage connections should never be catered to with netcode. Poeple with low ping shouldn't be penalized because they want every person with triple digit pings to "have a good experience".
- 5 years ago
@GRiPSViGiL Funny you say that...I legit said this nearly word for word last night to my duo after being shot around corners constantly over the course of 3 games.
I kept getting knocked and he was "like how the F did they hit you?"
Simples, they play on connection equivalent to dial up...therefore they win. XD
- 5 years ago@GRiPSViGiL They should, because even we can sometimes end up on servers with high ping, in the cloud. The vast majority doesn't want to wait 15-30 minutes on queues just to play a 5-10 minute match on 20-40 ms servers.
- GRiPSViGiL5 years agoSeasoned Ace@DoYaSeeMe In BR games that is a crappy reality I suppose. If, as a player, I can't control my playing conditions by choosing a server or region that I get a good ping and can have a good consistent gaming experience I will eventually quit the game, which happened with Apex. I recently moved and didn't set up my PC yet but a buddy is wanting me to run some Apex to see if the location move solved anything by giving me better routing but that would be a moot point even with 15 ping to my regions servers. Especially when matched and sent to a different region with much higher ping tainting my gaming experience that I expect.
Most online games allow you to see your expected ping before joining the game. Battle royals are flawed enormously in this way if they can just send you to a bad experience and think that is acceptable. I can't believe I just now made this realization. hmmm.....there is no sense for me to play BRs then. It makes perfect sense as to why I have so much better gaming experiences in a game like BF.
Yeah screw BRs....mostly luck based anyway with loot and how the positioning and squad interactions go.- 5 years ago
Whoever thinks servers are okay and doesn`t need to be fixed/upgraded/new servers need a serious help or we are playing different games.
https://www.twitch.tv/videos/678288278
02:32:30, watch how ShivFPS get killed through the wall with curved bullets ....
He was mad at the stream ...
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