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I would assume that RainRandomnumber by "enjoyable fight" you mean = shooting at eachother endlessly, farming damage yet failing to get upper hand for like 1+ min :)
a) that is a clear indication of bad mechanics and/or tactics, Apex has high time to kill but it means more like 10-20 seconds not like 1+ min
b) it is your ego speaking = willing to farm damage vs be efficient and just 3, 2, 1 certain enemy => insta knock => proceed with fast phase finish moments later
Ring is just fine if you are:
- aware of rotations and how fast people move in Apex aka how much time you need to go from point A to B
- have mobile legend on your team who can boost people's speed of rotation, ideally Pathfinder or Valk
- have proper inventory management skill = carrying enough heals if you plan to fight in a ring, having deployable balloon on hand etc. (this season I struggle to find heat-shields, did they got ride of those?)
- most importantly keep your ego at check and realize that early or at worst timely rotation is better (in terms of ranked mode) vs pointless fight for X kills and placement around 10-15th in the ring
If not mistaken Respawn FINALLY changed their ranked focus (a bit more) towards placement and clearly eliminated braindead 10 teams landing on one spot situation => rotations and ring damage just becomes a thing for people who before that would be one of those 10 brainless squads and never see to experience zone 3+ because they would be dead before first ring closes 9 out of 10 times. In other words Ring damage always has been a factor already for many many seasons, if not mistaken that's why heatshields were invented to kinda give really bad players (in terms of rotation) at least a fighting chance to survive latter rings + for better player a new ways of rotation (going into good late game spot through zone damage).
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