@Palette24carats wrote: agree, respawning has its risks as it attracts the players around to come and do a surprise attack on a team that has players with no shield and no guns. Many players avoid respawning you because of that and it makes the game very very much an individual game rather than a team playing game.
New to the forum not new to the game so I apologize for my unskilled posting. It will get better with time.
I fully agree with your statement. However even with a greater incentive any player will have to make a snap decision on the risk benefit in a close situation. There are other situations where a player could save you but don't because they see no real benefit to them one way or the other. This might add some incentive and benefit to the individuals and the team they are on.