Thoughts as I read:
Nothing for Map Update, Sentinel, Ranked, or Anniversary as I've yet to play. Will update when I get a chance with everything.
Loot: Interesting change, it makes sense for sniper rifles to have their own class of ammo since before hand you'd basically spam fire sniper rifles with reckless abandon because ammo was aplenty. It's nice to see a shift into learning distances and projectile velocities, but now I wonder if the sniper rifles will get a buff to damage to greater reward those who know how to use the weapons? We'll have to see.
Energy: Oh thank GOD you're giving more energy ammo. I hated hot-dropping and starting off with a Havoc, only to run out of ammo soon after. Hopefully this will make those runs where I use a Havoc for the whole match a little more forgiving. However with the removal of turbocharger, does the Havoc get automatic turbo functionality? I'll have to see.
Weapons:
Ironsight Update: Ha! I KNEW my shots were supposed to hit the target. Now I can get back to poking enemies 400 meters out with my ironsighted R99. Thank you Apex.
G7: IMO, well deserved fire-rate nerf, it was a little too powerful. Interesting move into the AR category however, I am going to miss the 4-10x sight on it.
L-STAR: Well now I can get downed by it at any stage of the game. I kinda like that.
Devotion: Huge Devotion fan, and now it automatically comes with a turbocharger? Absolutely going to camp every single care package drop.
Havoc: Was there horizontal recoil to the Havoc? Can't remember. Can we get a better hip-fire for it sometime soon though? Edit: Pretty controllable, really nice and easy to use, but that initial charge up will still kill you if you're not careful in picking shots.
R-99: Ah yes, the noob killer is getting a slight nerf because the newer players are complaining again. Thanks for the increased mag size though, 18 rounds made me nervous.
Wingman: A better early-game, and a more punishing late-game. I like it!
Legends:
Bloodhound: Wow that kit change is actually pretty good. I'm all for seeing Bloodhound in my lobbies again, haven't seen the poor boy since his kit broke.
QoL: Holy God that ring change is HUGE. I have been silently praying for that since Season 1, and it's finally come true! Not a big fan of the Roller damage nerf. I know technically it's to ward off newer players but not punish them harshly, but one time I used it like a bomb and killed my teammate so I was kind of a big fan of how much damage it did. Granted it was an accident and I did apologize.
Edit:
Sentinel: Very good rifle, really nice damage, pretty decent fire-rate, nice critical hit multiplier. Odd gimmick of expending a shield battery for increased shield damage, but it's pretty cool. However IMO, if you're really trying to get the best bang for buck, skip the charge up, and aim for heads. Headshots do 130 damage to target dummies with and without charged shots, and it's always better to save a shield battery for when you need it, rather than using it to gain the charged buff and be forced to pop 4 shield cells when you take too much damage.
Map: Lots of craggly bits, really liking the design. It still seems like most of the action is still concentrated around the same areas they used to but that's a pretty moot point.
@Koochi-Q QoL is that when you're inside ring, when you get to the rim of the ring coming out, your screen no longer is tinted bright white until you exit the ring. It makes coming out of the ring into a fight much easier.