6 years ago
SBMM and how to end it
***before you mention player retention, our bullets haven’t been registering for an entire week, what does that do for player retention? Cod pubs never had sbmm, everyone loved those games***** So...
@DarthValtrex when did I say I don’t wanna hear opposing views? Because of my response to budzai who insulted me and another person harshly? Sbmm is trash, people shouldn’t be segregated by skill in a public game mode, that’s idiotic especially when the sbmm is insanely harder on the average to above average player essentially lumping like 5 different groups from the top to middle together. Idk what you’re talking about. I don’t get easy games
Don't force pub players out of SBMM, default them to be included, and then give them the option to be excluded from it.
Respawn has every right to maintain a happier playerbase, but to give them the freedom to go around the matchmaking safeguards. That puts control in the player's individual hands, not the whims and preferences of 1 player.
SBMM isn't flawless; no SBMM-like mechanic is. But it's better than putting gamers on the honor system where I'd have to deal with someone 10x my skill level and basically being forced to lose the game due to such a wild difference in skill.
@Aegis_KleaisI respectfully disagree. I think players should always have the option to select what experience they want. If a player does not want to play opponents who are disproportionately more skilled than them, then they should have the choice to play a SBMM exclusive mode.
Other players who prefer variety (sometimes you play people worse than you, sometimes you play people better than you) should be given that option. For this group of people, ONLY playing opponents specifically selected to be as challenging as possible is grueling and tiring.
If people were really that concerned with not playing players substantially better than them, they would exclusively play the SBMM. This scenario is better than forcing all players to sweat every single game.
The bottom line is that EA and other companies want the lower skilled players to be winning as much as possible because that results in them playing more and spending money. But to accomplish this the burden has to be shifted to the average and high skill players, who are now losing more matches than they typically would have if lobbies forced players to play everyone.
Again, average and high skilled players are the ones suffering under SBMM. Some players might like the extra competitive matches but to have that be the only option is disenchanting for MANY people (which is why you see so many SBMM threads).