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Well, something was up this season. My winrate is usually set around 5-6% every season, this season however it has magically increased to just below 10%. I didn't become that much better between s8 and s9, that's for sure. I haven't changed anything on my end. Leave as many games as usual, soloQ Lifeline mostly, play largely the same guns. So either the game gave me easier enemies or better teammates, both not something I noticed though. Or low profile being gone had an influence, as you actually now have a (small) chance in 1v1'ing all the Gibby crutch players. Don't know, but my skill certainly didn't improve that much. I just think that such a relatively large shift in winrate seems a bit odd.
- CCbathwater4 years agoSeasoned Ace@hayhor "prioritized taking on fights that made sense and leaving them if we were clearly overmatched, playing more for the win" <------- Could you tell my randoms this?
- hayhor4 years agoHero@CCbathwater Sorry but they dont care which is more along the lines of where I'm at. At this point I think I'm at 500 wins on caustic and 850 or so overall and really slow games kill me. I can handle them occasionally but not a lot now.
- 4 years ago
"What you complain about is the harsh SBMM that is currently in place. I'm not denying that the game became much harder, but expected this to happen the moment they announced Arenas. If your k/d is 1, SBMM seems to work pretty well for you, you're actually in the right lobbies it seems. But you're also unhappy, which is not good at all for engagement, so you are an example of EOMM not being present. You would feel better with your k/d at 2-3, right? well, for that you would actually require some form of engagement optimization and SBMM turned off, so that you would get into lower skill lobbies and decimate entire squads. No need for any numbers, it's just simple logic."This is fundamentally not true. I am an above average player so if there was no matchmaking at all I am sure my K/D would easily be over a 2 probably around a 3. But currently I sit at a 1.5. That matchmaking is keeping me much closer to one than if there was no matchmaking true, and it does cause me frustration which is also true. However if I have invested the time to become a player capable of having a K/D of near 3 than obviously I have put thousands of hours into the game because I am a diehard apex player and am unlikely to quit playing because they make my Lobbies harder. On the other hand for every 3 kills I get other players have to die 3 times. Those players being far more casual and less experienced players are more likely to give up getting waxed by tryhards. Therefore the system is built so that tryhards are not allowed to stomp everyone every game they are in but still allowing them to win enough to keep them engaged when they begin to get frustrated. On the other hand which is more important is keeping the casual crowd and letting less skilled players experience wins and feel good about the game so they will come back. To me it seems to be working exactly as intended. I always like to use my gf as an example because she is a completely average player. She is not a tryhard and refuses to practice in shooting range or try a pro controller but she has played the game the vast majority of the days since it released. When the game is too hard for her she wants to quit forever but the game keeps her engaged by constantly putting he in low skilled lobbies when she is struggling. The same thing happens to me but because my skill level is so much higher the fluctuation in lobbies are not as drastic. There has ben tons of people that have proved sbmm alters your experience based on recent performance. There are countless youtube videos of people killing themselves on purpose for multiple games until the game puts them into easier lobbies so they can try for badges.
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