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I don't get it.
Yet I am 27th in the world for headshots (pathfinder) and 80th in the world for damage. I play in Masters/Pred lobbies but those are literally the only players I play against.
I also frequently 1v1 players to test my mechanical abilities against my friends; I do well and lose infrequently.
So I am somehow one of the best players in the world (statistically, regarding mechanical skill) yet can’t seem to beat the very best teams in the world, so the result is poor win/loss and kill/death ratios.
People look at me like I have three heads when I tell them that I go on 300 game losing streaks because I am only playing the top players and streamers in the world.
It’s all just so super silly.
- DarthValtrex5 years agoHero (Retired)
@Axs5626Sxa5001We are in a similar boat when I'm not playing like garbage. My KD hovers between .8 and .9's. How ever I bounce from the top tier lobbies to mid to the low. I don't understand why I have such a hard time being consistent and it ultimately leads me to blame the game. haha I can have some wild swings in my KD. I might get on tonight and start dropping 6-9 kills a round consistently that'll push my KD up .5 points or so. Then I'll have a few days straight in which I struggle do anything.
The one difference is that I don't lead for head shots or anything as any legend (as far as I'm aware). The best I've done was I made up into the top 1500 or so as Bangalore in Season 3. That was done almost entirely solo queuing as well, I'm sure with a pre-made I might have done better.
The funny thing is, I do have success in the top tier lobbies when I'm in them. I have randomly been paired with preds and I would not say I carried them the entire round but I definitely carried them through parts of the round. Then I get slaughtered in those lobbies as well. The margin for error in those lobbies is 0. Any slight mistake in your gameplay and you will pay dearly for it.
perhaps it's just the nature of the game?! The one thing that might have changed recently. I have been playing extremely aggressive and pushing everything I see/hear, no matter my squads position. If I can engage someone I will.
I wonder if your knock numbers are like mine? My total knocks is waaay higher then my kills. i'll knock 2 from a squad then get killed and proceed to watch my teammates get picked off one by one or let them revive the enemy.- 5 years ago@DarthValtrex
I don’t think it’s the “nature of the game”, but it IS the nature of aggressive SBMM. A powerful thing we can do is to look outside of Apex.
As mentioned before, SBMM is causing drama in CoD Cold War, as the very best players in the world are consistently only playing each other— the result is that their stats read similar to or LESS THAN players at lower skill.
Youtube “sbmm cold war”.
Look: on the surface, SBMM is a noble attempt to make video games accessible for people who don’t have 10 hours a day to practice. Unfortunately though, it’s clearly much more about maximizing profit margins. The current SBMM algorithms care less about allowing the best teams to win more consistently and care MORE about reducing the sum total of loses experienced by casual players (at all costs)— because players who lose less are more inclined to spend money.
This is going to sound mean but, in a PvP environment, the more skilled players should be performing better and enjoying themselves. Unfortunately this is no longer the case in 2020.- DarthValtrex5 years agoHero (Retired)
@Axs5626Sxa5001I think it's more than maximizing profit margins. It's trying to keep the player base large which benefits profits. but it also gives everyone a competitive place to play for their skill level. I have no issue with them trying to maximize the player base, they are a for profit company. Now if we were talking about price gouging or unethical business practices to spike profits. That would be another topic, but I don't see EA doing that. I definitely don't see that with SBMM.
You know I'm some place in the middle on the topic of SBMM. I'm supportive of it in some senses but I'm against it in some senses. My nephew is trying to grasp the game and learn it. He really enjoys the game when he solo queues and is in lobbies for his ability level. If I bring him into my lobbies he might play a handful of rounds before he gets frustrated and wants to run back to a game he's familiar with.
SBMM is a double edge sword in that sense. I can't game with him a ton because of it. But it also gives him an area where he can have fun and learn the game at his own pace.
Then there is the negative implications for high skill gamers. Every round is a sweat and every round has 0 margin for error. I've payed in the lobbies and get it. Something as simple as bumping into map terrain = instant death in those lobbies.
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