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8 months ago

Season 23: From the Rift Updates & Patch Notes

NEW UPDATES COMING WITH APEX LEGENDS™: FROM THE RIFT


Go original and experience the beginning of Apex Legends again. Relive the rush of that first drop in Launch Royale then get reacquainted with Lifeline, revived with new abilities to take the frontlines, glide to reposition, and more. Tear through the Outlands with Rift Relics, offering cosmic abilities and weapons that dial up your power. Wield the Raptor’s Claw, a new Universal Mythic Melee Cosmetic and harness the madness of science in the new Battle Pass Split 1.

NEW MODE: LAUNCH ROYALE

Step back in time to the experience that started it all: Launch Royale. This new LTM drops players into the original Apex Legends circa 2019—it’s the old school weapons, Legends, abilities, ruleset, and map that started it all. That means no EVO Armor or Ability Upgrades—just pure skill and your wits to survive the Apex Games.

If you're craving that old-school Apex vibe or just want to see how it all started, this is the best time to jump in and see where Legends were born. Conquer Launch Royale Challenges to unlock Legends and earn rewards like Apex Packs and more. Ready up, because we’re going back to experience that first drop once again.

LIFELINE REVIVED

The original medic is now a frontline menace! Lifeline dives into action with an aggressive new kit, the ability to teleport D.O.C. to your allies, glide for unmatched mobility, and deploy an indestructible force field that amps up healing efficiency for your squad. She's not just saving lives—she’s fighting her way to the Champions Podium.

PASSIVE: COMBAT GLIDE

Hold JUMP mid-air to use to D.O.C. to briefly glide.

Deploy D.O.C. to revive teammates, leaving Lifeline free to defend.

TACTICAL: D.O.C. HEAL DRONE

D.O.C. heals nearby allies. D.O.C. can be assigned to follow allies once deployed.

ULTIMATE: D.O.C. HALO

Throw D.O.C. to activate Halo Shield System. All players inside use Health & Shield consumables faster.

UPGRADES

 
From the Rift: Level 2
Battpack+1 Battery per stack.
See Battery Count in Death Boxes.
Extended FlightIncrease time before D.O.C. runs out of fuel by 1.5s.
From the Rift: Level 3
Enhanced RadioIncreased D.O.C. assignment range by 50%.
Tactical Cooldown+Reduce Tac cooldown by 10s.

RIFT RELICS

Rift Relics come from the unstable Rift in the sky, creating a temporary tear in reality that provides the contestants of the Apex Games with powerful weapons and a new Survival Slot item, Boost Kits, that may just give you a boost that you need. You could say they’re aptly named. Grab the EPG-1 Launcher with splash damage and rocket-jumping capabilities. Unleash exotic Hop-Ups like Lifesteal, healing with every hit and instantly refilling health and armor on headshots. 

Rift Relics will appear randomly throughout each match, across many rounds. They will be easy for you and your enemies to spot, and they’ll also inform you if an enemy team has gotten there first. Destroy the Rift Relic to receive your reward, but be warned—the Ring messes with their stability.

NEW: SUPPORT CLASS PERKS

Last season we gave the Recon and Controller classes unique gameplay perks to help define their areas of expertise in the game. This season will be the season of Support!

Alongside Lifeline's Revival, the Support Class is getting a specialization of their own through two new perks: Heal Expert and Revive Expert; empowering their reset and recovery role on the team, and continuing our efforts to bring more meaning and identity to the classes in Apex.

Support Legends will still maintain access to extended supply bins (blue bins), however, in the spirit of support, banner crafting is no longer an exclusive class perk and instead will be accessible to all Legends.

Support Class Perks

  • Heal Expert
    • Support Legends now move at full walk speed while healing
    • Healing amount from small meds is doubled
  • Revive Expert
    • Support Legends now have 25% faster revives (4.5s) and grant health regen to their ally on a successful revive
      • This health regen will restore an ally to full health, but can be canceled by incoming damage
      • Support Legends will also receive this health regen if revived
    • Additionally, Banner Crafting and Ally Death Boxes now spawn a Mobile Respawn Beacon
      • Support Legends can see Mobile Respawn Beacons inside Death Boxes

Collecting Banners will automatically take a Mobile Respawn Beacon in an ally deathbox if possible (will not replace current survival item).

SKILL DISPLAY IMPROVEMENTS

Into the Rift is bringing nostalgia, but we’re also bringing something new: skill display improvements. This new feature will display the balancing of each match and update live as each player loads into the match—giving you a true rank distribution of all players. 

This is just the latest in our ongoing evaluation and improvement of Ranked. Players were looking for more insights and fairness in their matches and this is our next step.

NEW UNIVERSAL MELEE: RAPTOR’S CLAW

Sharpen your arsenal with the Raptor’s Claw, a new universal melee cosmetic. Unlock the Raptor’s Claw through the Void Mercenary Store from November 5, 2024-January 7, 2025. After acquiring this new universal cosmetic, you can unlock the Crystal Chamber Death Box, as well as 5 other deadly variants and their matching Death Boxes. After January 7, 2025, the Raptor’s Claw will move to the Mythic Shop. Sleek, deadly, and ready to strike–don’t miss your opportunity to grab this iconic melee weapon.

PATCH NOTES BALANCE UPDATES

Battle Sense

Better health state awareness & feedback

  • Added voice lines for when players are low on health
  • Added voice lines for when players are low on shields
  • Added prompt to heal when players are low on health
  • Healing HUD icon will now flash when players are low on health

Better ammo awareness & feedback

  • Added voice lines for when players are running low on ammo
  • Ammo clip counter will pulse red when in a critical ammo state
  • Lowered position of the Low Ammo prompt on the HUD

Both voice lines and on screen prompts can be toggled on/limited/off in Settings. The limited option provides a less frequent cadence for both voice lines and on screen prompts respectively.

Dev Note: We are continuing our work that was started last season around providing better awareness to the state of the game, and this time we’re tackling the health state. These additional mechanisms of feedback are incredibly helpful for some, but can be overwhelming for others. The addition of a settings menu allows for as much player customization as possible to best suit their needs when playing Apex.

Care Package

  • Devotion returns to the floor
    • Spin up time decreased
    • Reverse Hipfire tightens slower and is less accurate
    • Removed Turbocharger slot
  • Havoc enters the Care Package
    • Improved hipfire
    • Magazine size increased to 36
    • Damage increased to 19 (was 18)
    • Select Fire: Beam Shot
      • High ammo consumption 
      • Deadly accurate
      • Devastating damage

Gold Weapon Rotation

  • C.A.R., Hemlock, L-STAR, Longbow, Mastiff

GAMEPLAY UPDATES

Crafting Stations

  • All Legends can now craft Banner Cards

Loot Bin Reset

  • If a player is near a bin during the reset phase, that Loot Bin will now eject loot (even if that bin was not opened recently)
  • Gold Bins now spawn fewer pieces of gold loot

Dev Note: Even after adding the ‘recently opened Bins eject loot’ logic last release, we’re still seeing issues where players are racing to get that attachment or backpack they saw from afar in an open bin, and the loot bin slams shut denying the pick up. By adding a proximity check, now just being near a Loot Bin during Reset will ensure you can get what you want. 

Mythic Bin Updates

  • Can now be tracked and pinged through walls more easily
  • Improved logic to consider if the weapon you have is already a gold weapon and instead grants a different upgrade
  • Location is now announced before spawning, is marked on the mini & full maps, and a warning is issued in game
  • Time to Open reduced to 10s (was 11)
  • Updated Mythic Bin Icons for better clarity and consistency

Dev Note: Mythic Bins are a big spike in power for the opening team, but it can sometimes feel like a lottery when it appears, leaving little room for counter play. We’re now messaging to the whole game when they appear to hopefully give players the chance to make an active choice to pursue the bin should they wish. This informed choice should feel more fair than it has in the past.

AMMO & ATTACHMENTS

Hop-Ups

  • Boosted Loader
    • Now activates at 0 ammo 
    • Now goes on the Sentinel 
  • Gunshield Generator
    • Shield recharge cooldown time decreased to 10s (was 12)
    • Reduced spawn rate
  • Hammerpoint Rounds
    • Reduced spawn rate

Dev Note: We’ve rebalanced some of the Hop-Up spawn rates to compensate for the amount of power they bring to the table *cough* Hammerpoints *cough*. We like the big power swing and how they set up their respective weapons for the end game, but the consistency at which they were available felt a little too high.

WEAPONS

L-STAR EMG

  • Damage increased to 18 (was 17)
  • Gold Magazines now reduce the cool off time more than purple mags
  • Smoothed out cool-off animations

Dev Note: The L-Star never really gained a benefit from Gold mags because it doesn’t have a traditional reload. To show it a little love, we’ve improved the Gold mags on the L-Star which should make them a more exciting find over Purple mags. In addition we’ve done some animation work to make firing feel smoother; especially when feathering the trigger, something the L-Star excels at. 

Longbow 

  • Damage increased to 60 (was 55)

Dev Note: The Longbow hasn’t been fulfilling the fantasy of a sniper lately so we’re taking a big swing at its damage to really push its relevance and carve out a place for it within the long range meta. We’ll continue to monitor this change as the season progresses. 

P2020 

  • Akimbo Only: base hipfire improved

Dev Note: Overall we’re really happy with Akimbo and the P2020s are performing well but could use a little improvement to their overall consistency to remain a competitive option.

Rampage LMG

  • Revved State
    • Increased decay rate
    • Reduced cost per shot
    • Significantly increased energized capacity
    • Successfully charging up the Rampage with a Thermite will also trigger a reload

Sentinel

  • Charging up the sentinel with Boosted Loader equipped (and within activation criteria) will overload the next mag as though it were a Boosted Reload
  • Increased energized capacity
  • Increased energize total time
  • Successfully charging up the Sentinel with a Shield Cell will also trigger a reload

Dev Note: The Sentinel is a beloved sniper but can be a little intimidating to run with its high risk and reward gameplay flow. We wanted to open this up a little bit and make it easier to engage with and more approachable so we’re making the energized state a little more forgiving and adding Boosted Loader to temporarily increase its magazine size.

Spitfire LMG

  • Damage increased to 19 (was 18)

Dev Note: Our LMGs have seen more play since the release of the Gunshield Generators but they still haven’t quite been able to compete with our more versatile ARs. These updates continue the work to push them into being valuable primary weapons. 

Peacekeeper

  • Choke speed increased

Triple Take

  • Choke speed increased
  • Fire Rate slightly increased

Dev Note: Both the Triple Take and the Peacekeeper are doing well in the meta but are feeling a tad sluggish compared to the competition. These adjustments should make them feel a little more responsive.

LEGENDS

Support Legends: New Class Perks

  • Heal Expert 
    • Move at full speed while healing, small med healing is doubled
  • Revive Expert
    • Revive speed increased and revives grant health regen
    • Mobile Respawn Beacons will spawn when crafting banners and inside ally Death Boxes

Dev Note: Support Legends are the restorative anchors of the team. They are the legends who should help their allies reset and recover quickly. This class change aims to infuse a more classical approach to the support role, allowing these legends to inherently excel in healing and recovery.

To ensure the class felt like it had mastery over that domain, we wanted to make a strong statement about their recovery potential. As a Support, securing a revive should feel powerful. Lessening the downtime before your ally can re-engage is a potency that cannot be ignored - allowing them to fight immediately or pop a shield med to be at full strength much faster. Similarly, access to Mobile Respawn Beacons through Death Boxes and banner crafting means a lot less jumping through hoops to respawn a teammate if you've clutched up to recover a banner or made the long trek to a crafting station.

Support Legends often suffer from a lack of mobility or offensive utility to stay alive and properly anchor the team. Leaning into the ability to reset faster themselves makes them a strong backline force in combat and gives them more options to stay in the fight themselves. Both these changes are powerful and we're eager to see how the more defined role alters the legend landscape in this support-focused season.

Conduit

  • Savior’s Speed
    • Now works on ally Death Boxes and crafters when a banner can be retrieved
    • Now works on Respawn Beacons and Mobile Respawn Beacons when carrying an ally banner
    • Now works without min range limit on downed allies, allowing Conduit to race all the way to her fallen teammate
  • Upgrades - Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes

Dev Note: Conduit’s passive is great for helping to keep up with her team. Looking at her role as a Support Legend, we wanted to extend this passive to impact her recovery play potential as well. Additionally, we’ve combined Battery Collection and Battpack into a single upgrade to make it a stronger option for Conduit and other Legends (Mirage, Lifeline & Horizon).

Crypto

  • Surveillance Drone: now takes ring damage (10% per ring tick)
  • Upgrades - Off the Grid
    • Players within 20m of Crypto will now be able to spot a faint cloaking “flicker” effect every 1.5s to help identify hidden Cryptos nearby
    • Cloaked audio range and volume have been increased

Dev Note: Off the Grid has been a strong pick and has offered up some wild and creative new play patterns that feel on theme for Crypto, but it has also come with frustrations that have felt like unfair advantages or exploitable drone behaviors. These targeted changes aim to make it more possible to find a Crypto you know is in your immediate vicinity, and discourage ring-parking patterns without taking away the core of what the upgrade has brought to the Crypto fantasy. You’ll still have to work to spot the glitch in the matrix, but you’ll spend much less time scouring for invisible collisions with him.

Gibraltar

  • Dome of Protection
    • Cooldown reduced to 17s (was 30s)
    • No longer destroyed by Crypto’s EMP or Maggie’s Wrecking Ball
  • Upgrades: Level 2
    • Fresh Start: removed
    • Shots Shots Shots: removed
    • NEW Big Bruddah: increase Ult Radius by 20%
    • NEW Fast Shotties: move faster with shotguns and auto-reload shotguns on knocks
  • Upgrades - Baby Bubble: now reduces cooldown to 12s (was 25s)
 
Shockwave: Level 2From the Rift: Level 2
Fresh StartRevives allies to 50HP. Big Bruddah Increase Ult Radius by 20%. 
Shots Shots ShotsAuto-Reload Shotguns on knocks.Fast ShottiesMove faster with Shotguns and Auto-Reload on knocks. 

Dev Note: Much of Gibraltar’s strength can come from the versatility of his dome. In From the Rift, we’re removing the hard counters and allowing Gibraltar to play off his dome more frequently and utilize the new class perks more. With the new Revive Expert perk coming online, we’ve shifted his early game upgrades to offensive choices to play off the new dome frequency or lean into the power of his Ult.

Horizon

  • Upgrades
    • Battery Collection: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
 
Shockwave: Level 2From the Rift: Level 2
Battery CollectionShield Battery count shown above Death Boxes.Battpack

+1 Battery per stack. 
See Battery Count in Death Boxes.

Mirage

  • Life of the Party: health bars no longer show during Ultimate to give away the real Mirage
  • Upgrades: Level 2
    • Miracle Worker: removed
    • NEW Battpack: in addition to the extra battery per stack, this upgrade now also shows battery counts in Death Boxes
 
Shockwave: Level 2From the Rift: Level 2
Miracle WorkerRevive allies with 75HP regen.Battpack

+1 Battery per stack. 
See Battery Count in Death Boxes.

Dev Note: The new Support Class Revive Expert perk made Miracle Worker obsolete, so we’ve replaced it with another minor support-focused choice…for now.

Newcastle

  • Mobile Shield
    • No longer takes damage
    • Can now be repositioned even when Newcastle is downed
  • Retrieve the Wounded: revive Shield HP/Tier increased by +50%
    • White 300 (was 200), Blue 450 (was 300), Purple/Gold 750 (was 500)
  • Upgrades: Level 2
    • Thick Shield: removed
    • NEW Hero's Hustle: greatly increases move speed when reviving
  • Upgrades: Level 3
    • Stronghold: Castle Wall HP improvement increased to 500 (was 250)
    • NEW Ultimate Savior: Castle Wall grants shield regen to allies in impact radius
      • Regen effect lasts for 15s and damage will pause regen for 2s
      • Won't begin regeneration until revived if downed
 
Shockwave: Level 2From the Rift: Level 2
Thick ShieldMobile Shield HP Increased by 250.Hero’s HustleIncreased move speed while reviving.
Shockwave: Level 3From the Rift: Level 3
Miracle WorkerRevive allies with 75HP regen.Ultimate SaviorAllies in impact range gain shield regen for 15s.
StrongholdCastle Wall HP increased by 250. Extends energized duration to 3min.StrongholdCastle Wall HP increased by 250. Extends energized duration to 3min.

Dev Note: With the new Revive Expert perk and the Mobile Shield simplifying to an invulnerable version, two of Newcastle’s upgrades needed to be replaced. We’ve aimed to tap into the support angle of his kit with both, giving speed to make bigger revive plays and shield healing to encourage Newcastle to leap to his ally’s aid. Additionally, Newcastle’s shields are getting beefed up this season to allow more players to feel safe behind his sources of protection regardless of skill level.

Revenant

  • Forged Shadows: shield will now regen up to 50HP instead of instantly refreshing after a 3s delay

Wattson

  • Upgrades: Level 2
    • Fresh Start: removed
    • NEW Revive Expert: gives access to Support Class Revive Expert Perk
 
Shockwave: Level 2From the Rift: Level 2
Fresh StartRevives allies to 50HP.Revive ExpertRevive allies faster and with HP regen.

Dev Note: The new Support Class Revive Expert perk made Wattson’s “multi-class” revive perk option feel less relevant. So we’re trying out a rather potent upgrade this season and letting Wattson tap into the power of the improved revives of the Support Class. We’re keen to see how this kind of cross-class upgrade selection influences her overall power, pick rate and the identity of the new class ability in general.

MODES

Launch Royale

Take a trip back in time to experience what it was like to play Apex when it first launched. The following changes are meant to be a highlight of some of the most important differences and are not completely inclusive to all changes. Additionally, quality-of-life improvements from modern Apex Legends have been retained for a smoother experience.

  • General Changes
    • Original Kings Canyon Map and POIs
    • Original Loot Distribution and loot items
    • Players drop with no equipment or healing items
    • Armor Core/Evo has been removed, each piece of armor is pickup only and does not evolve. Original shield swapping mechanics are now in play.
    • Original Ring timings and damage
  • Legend Changes
    • No Class-based Legend Perks, fortified perks removed
    • Each Legend has had the majority of their stats and abilities reverted to the first season's balance. 
    • Re-introduced being able to "bunny hop" while healing
    • Re-introduced "punch boosting" where punching the ground behind you gives a slight speed boost
    • Players can infinitely jump on ziplines, max 3 interactions before cooldown is removed
    • Shields are not automatically regenerated on finishers, now exclusive to Gold Armor
  • Equipment Changes
    • Equipment items and attachments have their original tunings from the first season
    • Gold Items have their passives changed to their original state:
      • Gold Knockdown - Self Revive
      • Gold Backpack - Fast Heal
      • Gold Armor - Shield Regeneration on Execution (this is not a trait granted by default anymore)
    • Original capacities on all Magazines
    • No Laser Sights, Sniper Magazines, Energy Magazines (they didn’t exist yet!)
    • Original HopUps: Select Fire, Energy Choke, Turbocharger, Skullpiercer
    • Helmet protections have been reverted to balance in first season
    • Ammo stacks in inventory has been changed to match original carrying capacities
  • Weapon Changes
    • Original Attachments equipped on every gun
    • Original tunings on all weapons, Launch Royale variants have been created to authentically recreate the feeling of the original weapon handlings
    • All hipfire is reverted to its much tighter spread
    • All original Gold kitted weapons are restored
    • Global headshot damage is now 2.0x (with some exceptions per weapon)
    • Original Crate weapons come down in care packages: Mastiff, Kraber, LSTAR

Straight Shot Revival 

  • Includes Rift Relics
  • Weekend Rotations
    • November 22-25, 2024
    • November 29-December 2, 2024

Trios Revival 

  • Includes Rift Relics
  • Weekend Rotations
    • December 6-9, 2024
    • December 13-16, 2024

Rift Relics

The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.

  • Boost Kits
    • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
    • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
    • Reactive Regen: Health/Shield bars regen over time
    • Squad Heal: using a health/shield consumable also applies it to nearby teammates
    • Nessies: summon Nessie companions to fight on your behalf
  • Relic Weapons
    • Relic Alternator: Launch Royale Alternator modified with Disruptor Rounds
    • Relic Mastiff: Launch Royale Mastiff
    • Relic L-Star: Launch Royale L-Star with high fire rate and limited magazine capacity
    • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
    • Relic Wingman: Launch Royale variant with Skull Piercer
    • Relic Prowler: Launch Royale Select Fire (automatic) Prowler with high power scope
    • Relic G7 Scout: Launch Royale G7 with sniper scope
    • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters 
      • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
      • Embedded Dual Loader
      • Mag size of 12
      • SkullPiercer Hop-Up
  • Special Weapon - EPG-1: single fire, direct energy propelled launcher

MAP ROTATIONS

Pubs & Ranked

  • Broken Moon
  • Storm Point
  • World’s Edge

Mixtape

  • November 12-December 16, 2024
    • TDM: Habitat, Zeus Station, Skull Town
    • Control: Lava Siphon, Thunderdome, Barometer
    • Gun Run: Skull Town, Fragment, Wattson
  • December 17-January 6, 2024
    • BigTDM: Habitat, Skull Town, Party Crasher
    • Control: Thunderdome, Production Yard, Lava Siphon
    • Gun Run: Fragment, Wattson, Skull Town
    • Lockdown: Zeus Station, Monument, The Core

RANKED

Entry Cost Tuning

  • Lower entry cost above Platinum Tier
    • Platinum: 45 RP (was 55 RP)
    • Diamond: 65 RP (was 70 RP)
    • Master+: 90 RP (was 100 RP)

Ranked Skill Display Changes

  • Disclosure of Ranks for all match players
    • Updates live as you and your opponents enter a match
    • Shows the true rank distribution of all Players as the match starts

Dev Note: This has been added specifically to address matchmaking and perception of unfairness in matches. We believe that this change gives our Players the right amount of information so that they feel informed about what they are up against as they enter a match.

GRAPHICS

  • DirectX 12 is no longer a beta! Compared to DirectX 11, our data indicates that DirectX 12 has been both faster and more stable for most players, especially in BR matches when the game is more frequently bottlenecked by the CPU.
    • Fixed the most significant cause of stuttering and extremely low FPS in the lobby, which occurred while preloading maps for the first time. Framerates may still be reduced on low-end CPUs, but much improved compared to before.
    • Cursor should now be correctly aligned when using aspect ratios that don't match screen resolution
    • Tooltips in inventory and Death Box menus should now be correctly placed when the game is in full-screen mode
    • Significantly improved shader compilation times in the main menu and the lobby for machines with 4 or fewer CPU cores. On a 2-core CPU with hyperthreading, we found that compiling shaders could be up to 5x faster.
    • Remaining known issue: streaming in higher levels of detail for models can still be slow on very low-end machines, leading to stuttering and sometimes missing or low-quality models in game.
  • With Season 23, Apex Legends utilizes the extra performance of the PS5 Pro. Players can expect slightly higher resolution and more stable frame rates, as well as increase model quality in Performance Mode (120 Hz)

BUG FIXES

Looking for something else? Our public Trello board is updated weekly with the status of bugs that we can talk about ahead of the patch note drops. We also update our game status here for those of you not on other social platforms.

  • All Legends will now be unlocked for Bot Royale
  • Ballistic's Ult will once again speed up the L-star's overheat animation
  • Fixed an issue where players would receive an aimpunch, when in a heat shield, when outside the ring.
  • Gunshield Generator and Gibraltar arm shield should now respect the incoming direction of the projectile when deciding to deal carry over damage to the player
  • Low Ammo indicators will no longer display when inside of Fight Night on Olympus
  • Players will now be highlighted in the void when using PS5 performance mode

QUALITY OF LIFE

  • Big Maudes is now stocking Akimbo Mozambiques and P2020s
  • Mobile Respawn Beacons deploy much quicker
  • Newcastle’s Castle Wall: improvement to allow the expanding wall to try to curve more (reduces cases of wall ending early in some scenarios)
  • Health bars vs. smoke improvements
    • Added delay to the destruction of the smoke volumes to better match the smoke dissipation
    • Overall makes health bars less visible through the edges of smoke or during a smoke fade
    • Slightly expanded the size of the smoke volumes to better match the smoke visuals

Apex Packs 

  • BP Retro packs: new limited-time pack containing previously released Battle Pass items from a specific season
  • Retro packs: bringing back content from previously released event packs such as the Raiders CE, Grand Soirée, and Legendary Hunt retro packs
  • Loot Pool Browser: allows you to clearly preview the possible loot pool, probabilities, disclosure information, and any already-owned items enhancing visibility into what items can be obtained
  • Mass pack opening: an easier way to open multiple packs that also gives players the option to select the pack type they want to open. Players can now easily see their inventory of Apex Packs, the loot pool of certain packs, and have the choice to open all or a select number of the type of pack they want to open.
  • Spark Bonus Meter: earn limited-time rewards by filling the meter as you open eligible packs (marked by a “Spark” icon). This feature will be available for limited periods during the season.

Firing Range

  • Death Boxes: dead players now spawn Death Boxes
    • Each player can only spawn one Death Box, and the previous one will dissolve if another death occurs in short succession
    • Death Box dissolves after 90 seconds
  • Full Combat Hard Dummies: new option to fight against HARD Full-Combat dummies
    • Take cover, Much more aggressive and accurate with shots
    • and execute juke maneuvers when closer to a player
    • Use a variety of weapons, and can throw Thermites
  • Nessie was a little late to trick or treating this year, but she brought a friend to make up for it
 

7 Replies

  • I would never ever willingly trade moving at full WALK speed for small meds being doubled in time to use. 

    Another pointless change no one asked for that I don't see as a good change what so ever. I've asked more than 13 friends about this particular change and every one of them said, walking at full speed while healing isn't worth the trade off for double healing time.  

  • Airish85's avatar
    Airish85
    8 months ago

    People loved Three Strikes => Lets buff characters & change the ranked meta so that the game is now pretty much three strikes with OP support legends.

    So much unnecessary visual clutter indicator, flashing etc.

    Personally I never liked the Three strikes mode as I soloQ and problem with soloQ is that people dont play to win as a team. Streamers stacking to play this game seem to be having fun.

    Ive only tried the bot royale (new map was nice change) to test out the guns and what Apex is now offering doesnt really hit its mark for me. 
    Some others might be happy with the changes and good for them. 

     

  • ComicBookGuy2727's avatar
    ComicBookGuy2727
    Seasoned Ace
    8 months ago

    Sorry my bad, I have to correct myself. I played today and realized the small meds were doubled in the health they provide. I clearly read the patch notes wrong. My apologies. 

  • @Lord_Scorpion34

    I know I should pay more attention to patch notes, but here's how I feel about it: if it literally takes dozens of paragraphs to document the changes you're making to one single season of your game then you either weren't getting it right before, and shame on you, or you're changing things for the sake of change, probably with some ill-concealed sense of desperation.

    Respawn: the solution to your problems is not to continue to make the game more complicated, or to continue to make it harder to play.

    Quick edit. Played a few rounds of s23 trios (not retro trios) and I'll stand by what I surmised would be true: meaningless changes that add nothing to gameplay except opacity, illegibility, and confusion. What even is the point of legends having unique abilities when you dump them at random all over the battlefield for anyone to pick up? I don't know if this is a permanent change or a temporary experiment, but the fact that it's a re-hash of that terrible LTM of a few seasons back makes me think that someone at Respawn likes the idea and wants it to be a part of the main game. First it's worthless laser sights that take valuable space in an already impoverished loot pool. Then it's allowing respawned legends to keep their shield and a gun. Then it's legend perks which are trivial in effect, but annoying in implementation. Now it's recycling every single bad LTM idea they ever had into the main game. All on top of  some pretty tragic early-season sbmm. I don't know what else to say. It looks like they can't fix the most serious problems, won't fix many of the lesser problems, and try to make up for it with bad gameplay decisions and re-worked legends all in the name of giving the players nothing new while making them think they're getting something new. Solid D-.

  • reconzero's avatar
    reconzero
    Seasoned Ace
    8 months ago
    @reconzero

    Yes, I'm replying to myself.

    "Respawn: the solution to your problems is not to continue to make the game more complicated, or to continue to make it harder to play."

    In light of my observation that the game is too complicated and that even basic competency is out of reach for normal players, there is this from none other than the developer themselves:

    https://www.videogamer.com/features/apex-legends-devs-admit-characters-are-too-complex-for-casuals-but-they-always-aim-for-base-level-simplicity/

    They know themselves that their game is too complicated, too difficult, and a turn off to incoming players. And we're just talking about game mechanics here, not about the hostile matchmaking. This is what the game has come to.
  •  

    Science, Legends, science we say! Brace for interdimensional chaos as Launch Royale returns with a vengeance and a turbocharged map rotation. Earn Bytes to redeem rewards like Epic skins for Seer and the Flatline. Pull from 15 event cosmetics including Legendary skins for Octane and more with an opportunity for Legendary skins for Horizon and Alter, each with a unique Character Select Animation.

    LTM: LAUNCH ROYALE

    Step back in time again for Launch Royale! Experience the LTM with the old school weapons, Legends, abilities, ruleset, but on all of the current day Apex Legends Battle Royale maps. Kings Canyon, World’s Edge, Olympus, Storm Point, Broken Moon, and District will all be available to play with Launch Royale. If you're craving that old-school Apex vibe on the modern maps, this is the best time to jump in and see where legends were born. Relive a refreshed nostalgia from January 7-20, 2025.

    MILESTONE EVENT ITEMS

    Pick-up 15 otherworldly limited-time cosmetics as you progress through the Astral Anomaly event. Each item received during the event counts towards bonus rewards that are automatically unlocked at milestones along the way including 10 Exotic Shards.

    All 15 items will be available in Astral Anomaly Event Apex Packs† for the duration of the event, with each pack having a chance to unlock Alter’s “Anarchonaut” and Horizon’s “Dark Horizon” skins. Note: each event pack contains one event item and two standard items, and there are no duplicates of event items in these packs.

       

      REWARD SHOP

    Earn Bytes by completing daily event challenges, then check out the Astral Anomaly Reward Shop to redeem them for rewards and see your progress with all four event badges. Offerings will rotate halfway through the event.

    The Winter's Haunt Reward Shop with rewards on the left, Valkyrie in the middle, and story progression on the right.

    The Winter's Haunt Reward Shop with rewards on the left, Valkyrie in the middle, and story progression on the right.

    STORE TAB

    Looking for more stellar Legend skins? Checkout Mad Maggie, Crypto, and Seer’s skins in the shop until the event ends. Octane’s Legendary skin will also be available for direct purchase.

    The Winter's Haunt Legend skins in the Apex Legends in-game store.

    PATCH NOTES BALANCE UPDATES

    Care Package

    • Opening a Care Package now grants EVO to the entire team instead of just the opener

    Gold Weapon Rotation

    • Charge Rifle, Prowler PDW, Nemesis Burst AR, G7 Scout, CAR SMG

    Ring Lethality

    • Support Perk benefits will be disabled once a player reaches the Ring Lethality Warning time limit
      • Revive Expert benefits will still maintain a long cooldown before re-use after being used inside the ring

    ATTACHMENTS & ORDNANCE

    Accelerated Weapons

    NEW Accelerator: stock on the Nemesis Burst AR, G7 Scout, and CAR SMG 

    • Increases EVO gained from damage
    • Increases Ultimate charge from damage
    • Knocks grant 30% ult charge as long as an Accelerator weapon is equipped

    Dev Note: We are trying something fresh with this new Hop-Up and adding it to the base of these weapons by default. An ability like increased EVO and Ult charge gains makes the biggest impact when acquired early in a match, so we wanted to try and provide that exciting gameplay without the need to hunt for a rare item.

    Arc Star

    • Players will now be notified with a “STUCK” message when they have been stuck with an Arc Star

    Dev Note: It can sometimes be difficult to know if you’ve been stuck by an Arc Star in the heat of combat. This messaging should help take the guess work out of making the right play.

    Hop Ups

    • Added Select Fire 
      • Equippable on Prowler PDW and Charge Rifle
      • Adds a togglable automatic firing mode

    WEAPONS

    Charge Rifle

    • Increased ammo capacity
      • Base Ammo: 6
      • White Mag:7
      • Blue Mag: 8
      • Purple Mag: 9
    • Increased projectile size at closer ranges
    • Increased projectile speed
    • Improved recoil
    • Maximum damage for range scaling now achieved at 200m (was 300m)
    • Reduced projectile gravity
    • Now takes Select Fire Hop-Up
      • Alternate fire: automatic firing mode
      • Damage reduced by 25%
      • Increased fire rate
      • Recoil improvements when in auto

    Dev Note: The Charge Rifle is an absolute monsoon of a gun in the right hands, but it can be a bit tricky to get the hang of. We are taking a pass at making the Charge Rifle more approachable by increasing magazine capacity, adjusting recoil, lowering the range to get max damage, and adding the Select Fire Hop-Up into the mix. 

    Mastiff

    • Aim down sights blast pattern tightening reduced
    • Blast Pattern size increased
    • Increased the time before the Mastiff is ready to fire when raising
    • Raise and lower times slightly increased

    Dev Note: The Mastiff has proven particularly strong this season and its consistency at range is a big part of that. We are smoothing out some timing issues which allowed niche double Mastiff builds to deal higher than average DPS and pulling some power out of its range by widening the blast pattern and ADS tightening. 

    Peacekeeper

    • Choke speed significantly increased
    • Increased projectile speed

    Dev Note: When it comes to good range shotguns we want the Peacekeeper’s choked shot to be the main talking point so we’re speeding it up and making the projectiles fly faster. This should drastically improve its performance at range, particularly around hitting moving targets.

    RE-45

    • Damage increased to 13 (was 12)

    Dev Note: The RE-45 has taken a backseat since Akimbo took the stage. This damage bump should help it feel a bit more viable within the current meta.

    LEGENDS

    Alter

    • Void Nexus
      • Cooldown reduced to 120s (was 180s)
      • No longer times out by default
      • Range increased to 300m (was 200m)
    • Upgrades: Level 3
      • Eternal Nexus: removed, moved into base kit
      • NEW Multidimensional: grants a second Void Nexus and both can exist at the same time
     
    From the Rift Launch: Level 3
    Eternal NexusVoid Nexus no longer times out.
    From the Rift Mid-Season: Level 3
    MultidimensionalGrants a second Void Nexus. Both can exist at the same time.

    Dev Note: We have made a small change to allow more flexibility with Alter’s Ult. We have more plans for her in the near future, but wanted to release a small change to see if players find more use with her updated Ult.

    Horizon

    • Gravity Lift
      • Adjusted visual effects of the lift to reduce visual load on the battlefield
      • Adjusted audio of players in the lift to be more noticeable

    Loba

    • Black Market
      • Ultimate starts with 99% charge (was 50%)
      • Added griefing protection
      • Can now be remotely picked-up
      • Can now grab banners (does not consume a Black Market usage)
      • Can now open vaults without a key, but no EVO is awarded
        • Stealing vault loot no longer breaks Black Market, but can only be done by Loba and will still set off the alarm
      • Can once again take loot from Explosive holds
      • Removed delay after placing Black Market before it becomes useable
      • Small meds (shield cells and syringes) no longer consume a Black Market usage
      • Trials, Big Maude, and Caustic Labs loot no longer appears in Black Market
    • Burglar’s Best Friend
      • Now has two charges
      • Reduced Tac toss time slightly and recovery time significantly
      • Reduced sound FX and VFX on thrown bracelet
    • Eye for Quality: Loba can ADS when unarmed to see the loot UI for items highlighted by her passive
    • Upgrades: Level 2
      • High Value: removed
      • Market Expansion: removed
      • Shopping Spree: moved to Level 2, reworked to allow entire squad to take 3 items from a friendly Black Market
      • NEW Wolf’s Claws: gain speed boost and significantly faster weapon draw after a teleport
    • Upgrades: Level 3
      • Tactical Upgrade: removed
      • NEW Brand New Bag: entire squad receives gold backpacks when selected
      • NEW Escape Artist: Loba can regenerate 50 shield HP after teleporting with her Tac, damage stops the regen
     
    From the Rift Launch: Level 2
    High ValueIncrease Tactical height and range.
    Market Expansion

    Increase Ultimate range by 25%.

    From the Rift Mid-Season: Level 2
    Wolf's ClawsGain speed boost and faster weapon draw after teleport.
    Shopping SpreeSquad can take 3 items from a friendly black market.
    From the Rift Launch: Level 3
    Shopping SpreeLoba can take an extra item from Black Market Boutique.
    Tactical Upgrade-5 second tactical cooldown.
    From the Rift Mid-Season: Level 3
    Brand New BagSquad gains gold backpacks.
    Escape Artist

    After teleporting, regen 50 shields. Damage interrupts. 

    Dev Note: Many of Loba's changes aim to improve some of the cumbersome qualities around her kit and make her abilities more responsive. Her Ult being faster and granting free small meds gives her potency in her support style, while her two Tac charges and faster recovery make her more slippery and evasive. Just as a master thief should be. However, her upgrades are where we believe players can really lean into these two angles depending on their play preference or squad makeup. A more support-focused Loba can keep her team stocked with her improved Shopping Spree and Brand New Bag or she can flex into a more skirmishing style with Wolf's Claws and Escape Artist. It’s a pretty substantial makeover for Loba and we’re eager to see players strut her onto the podium.

    Mirage

    • Now You See Me…
      • Now also cloaks when using a healing consumable item
        • Cloak is removed by damage, ability use, or dropping the heal action
        • Cloak has a 5 sec cooldown that begins after exiting the cloaked state
      • Entering cloak now only takes 1s (was 1.5s) 
      • After a revive, Mirage now has increased speed while cloaked
    • Upgrades: Level 2
      • Battpack: removed
      • More Me: removed
      • NEW Boozle-Eye: Bamboozles now also scan the target who shot the clone
      • NEW Renaissance Man: gain access to all other Classes’ world interactions: Assault Bins, Care Package scans, Survey Beacons, and Ring Consoles
        • Mirage and his team will ONLY gain EVO for these interactions if the squad also has a member of that class
     
    From the Rift Launch: Level 2
    BattpackCarry an extra battery per slot.
    See battery count in Death Boxes.
    More Me

    Extra Clone in Ult. Cooldown reduced by 30s.

    From the Rift Mid-Season: Level 2
    Boozle-EyeBamboozles now also scan enemies.
    Renaissance ManGain access to all class consoles, bins, beacons and package scans.

    Dev Note: Mirage is a much loved Legend who is seen as having too little team utility and too easy to detect amidst his clones. We are aiming to challenge those notions in the sunset of this support season by giving him a "jack-of-all-trades" access to bins and beacons, and more ways to escape with his cloaking abilities. We expect players to find him more useful as squad support and utility flex, and are eager to see some of the really creative ways you can now escape and re-engage. Is the world prepared for this Mirage-a-flage?

    Pathfinder

    • Grappling Hook: cooldown increased to 30s (was variable)
    • Insider Knowledge
      • Reduced Max Cooldown earned from Scanning Care Packages
      • Reduced zipline change gained by Scanning Care Packages
    • Upgrade - Zipline Zen: damage reduction reduced to 25% (was 50%)

    Dev Note: Despite a heavy support season, Pathfinder has remained as a highly picked Legend and often the main flex pick of a squad looking for rotations. We’ve pulled back the immediate Ult gains from scanning Care Packages which, alongside his Zipline Zen upgrade, gave him and his team frequent and safer rotations. We have also adjusted his grapple cooldown to encourage players to make more tactical choices with his abilities and seed the way for other Legends to step into his role in different comps.

    Vantage

    • Sniper’s Mark: reloading with an Ult Accelerant uses new animations and keeps the weapon active

    MODES

    Launch Royale

    • Replicator spawns are enabled
      • Each Legend can craft teammate banners at a Replicator
      • Craft Level 1 Armor at a Replicator
    • Opening a bin will guarantee you a weapon if you have no weapons
    • Ring Timings Adjusted
      • Wait time between rounds will better match current values
      • The closing speed of the ring will be faster
    • Map Rotation: Kings Canyon, World’s Edge, Olympus, Storm Point, Broken Moon, & E-District

    Rift Relics Continue

    The items available in Rift Relics will be updated regularly, adding an additional weapon to the lineup as well as rotating the available Boost Kits.

    • Boost Kits
      • Newly added
        • Upgraded: unlocks and activates all Legend Upgrades while equipped
        • Emergency Smoke: release a vision obscuring smoke cloud at your location when you receive damage
        • Map Hack: occasionally pings enemies within range on your minimap for you and your allies
        • Phase Rewind: activating this sends you back to a previous location
      • Returning
        • Hover: ADS in the air will allow the player to hover, keeping them afloat and steadying aim
        • Void Reflex: damage that would knock a player instead sends them into the Void for several seconds, returning at critical health
        • Reactive Regen: Health/Shield bars regen over time
        • Squad Heal: using a health/shield consumable also applies it to nearby teammates
        • Nessies: summon Nessie companions to fight on your behalf
    • Relic Weapons
      • Newly added
        • Relic Pulse Blade: an enhanced version of the throwing knife that incorporates a small scan at the impact location and increased damage
        • Relic Charged Sentinel: keep your Shield Cells, this Sentinel is always charged
        • Relic Charged Rampage: Thermite Grenades are for throwing, this Rampage is always fired up
        • Relic EVA-8 + Double Tap
        • Relic Devotion + EMP: do additional damage to surrounding enemies when you break an enemy’s shield (the more damage done, the more powerful the EMP)
        • Relic Charge Rifle: the original Charge Rifle on release
      • Returning
        • Relic Alternator: Launch Royale variant modified with Disruptor Rounds
        • Relic Mastiff: Launch Royale variant
        • Relic L-Star: Launch Royale variant with high fire rate and limited mag capacity
        • Relic Spitfire: Launch Royale variant with fast reload, improved hipfire, and heavy ammo
        • Relic Wingman: Launch Royale variant with Skull Piercer
        • Relic Prowler: Launch Royale Select Fire (automatic) variant with high power scope
        • Relic G7 Scout: Launch Royale variant with sniper scope
        • Relic 30-30 Repeater: players heal for a percentage of the damage dealt to enemies and monsters 
          • If the player succeeds in landing a headshot, health and armor are immediately highly refilled
          • Embedded Dual Loader
          • Mag size of 12
          • Skullpiercer Hop-Up
        • EPG-1: single fire, direct energy propelled launcher

    MAP ROTATIONS

    Pubs & Ranked

    • E-District
    • Olympus
    • World’s Edge

    Mixtape

    • January 7-January 20, 2025
      • TDM: Skull Town, Monument, Zeus Station
      • Control: Production Yard, Thunderdome, Lava Siphon
      • Gun Run: Wattson, Fragment, The Core
    • January 21-February 10, 2025
      • Big TDM: Thunderdome, Skull Town
      • Control: Production Yard, Lava Siphon
      • Gun Run: Skull Town, Fragment
      • Lockdown: Zeus Station, The Core

    RANKED

    RP Value Tuning

    We identified an issue where RP buckets and matchmaking were not fully aligned which led to some unexpected overlaps in ranks during matches. For example, players of similar skill levels could appear in different tiers, creating confusion when higher-tier players showed up in lower-tier matches. We've adjusted the system to better align RP buckets with matchmaking to fix this. As part of this adjustment, players will lose less RP and maintain progression closer to what was originally intended. Thank you for your understanding as we continue improving the Ranked experience!

    • Rookie IV to Silver IV: no RP value changes
    • Silver IV to Silver III: decreased to 500 RP (was 600RP)
    • Silver III to Silver II: decreased to 500 RP (was 600RP)
    • Silver II to Silver I: decreased to 500 RP (was 600RP)
    • Silver I to Gold IV: increased to 750 RP (was 600RP)
    • Gold IV to Gold III: increased to 750 RP (was 700RP)
    • Gold III to Gold II: increased to 750 RP (was 700RP)
    • Gold II to Gold I: increased to 750 RP (was 700RP)
    • Gold I to Platinum IV: increased to 750 RP (was 700)
    • Platinum IV to Platinum III: 750 RP (was 800)
    • Platinum III to Platinum II: 750 RP (was 800)
    • Platinum II to Platinum I: increased to 1000 RP (was 800)
    • Platinum I to Diamond IV: increased to 1000 RP (was 800)
    • Diamond IV to Diamond III: increased to 1000 RP (was 900)
    • Diamond III to Diamond II: increased to 1000 RP (was 900)
    • Diamond II to Diamond I: increased to 1000 RP (was 900)
    • Diamond I to Master: increased to 1000 RP (was 900)

    BUG FIXES

    • Added a buffer to tap strafes to combat automated movement tech at high frame rates
    • Charge Rifle weapon UI no longer occasionally displays when in ADS with a high power optic
    • First draw animation no longer plays with Akimbos after every death in Mixtape
    • Fixed a rock wall on Broken Moon that players could hide inside of
    • Low shield voicelines no longer plays when no Shield Core is equipped
    • Out of bound timers will once again trigger while using Rampart’s Sheila while mounted
    • UI icons should no longer sway off center on ultrawide
    • Weapon mastery XP will now count correctly when Akimbo weapons are being held

    LEGENDS

    • Alter
      • Loot in Death Boxes can now be pinged while using Alter’s passive
      • Passive prompt should no longer show up without looking at a Death Box occasionally, including after respawning
    • Caustic
      • Fixed an issue with barrels not deploying on top of one another
    • Lifeline 
      • D.O.C. Halo will no longer be destroyed by various large doors
      • D.O.C. VFX and SFX will not linger longer than expected after expiring
      • First person audio will no longer play on squadmates when D.O.C. is deployed to herself
    • Newcastle
      • Now properly breaks free of Ash’s snare when using Ult and doesn’t hover awkwardly in the air

    QUALITY OF LIFE

    • Adjustments to EVO points gained from consecutive revives
    • Dropped loot on the rising walls on World’s Edge will now pop off the wall after it finishes raising rather than stick to it
    • Healing option now defaults to cells instead of syringes
    • “Incoming Voice Chat Volume" menu option is now available on consoles and the maximum value has been raised from 100% to 200% (values above 100% will attempt to boost quiet players)

    GRAPHICS

    • DirectX 12 is now the default version on PC. Data from the last couple of seasons has shown that the typical player will have better performance and stability in DX12, as discussed in our Reddit post. 
      • Players on Steam can still select DX11 as a startup option, and players on the EA App or Epic Game Store can use DX11 with the commandline argument --anticheat_settings=SettingsDX11.json. 
      • Note: compiling shaders for the very first time can take a while for both DX11 and DX12, but players newly switching to DX12 may take a while to connect to the lobby for the first time.
    • This patch also includes improvements and fixes for DX12:
      • Added support for AMD Anti-Lag 2: this option will be enabled by default in the Video Settings for players with compatible AMD GPUs. Internal testing found that in situations where the game is bottlenecked by GPU performance, Anti-Lag 2 improved in-engine input latency by roughly 25%.
      • Black borders should no longer continue to show the Steam Overlay or visual artifacts when using aspect ratios different from your monitor.
      • Game cursor should now be centered when opening a menu while using a game resolution different from your monitor's native resolution.
      • Inventory menu should no longer jump around when using a controller (sorry, House of Pain).
      • Removed the "Dynamic Streaming Budget" toggle from Video Settings since it should be left on for virtually all players. This option generally has no effect unless your GPU runs out of VRAM, and in these situations it can save performance degradation. It can still be disabled in the videoconfig.txt file.
      • Significantly improved performance of streaming geometry data to the GPU, especially on low-end systems, reducing stuttering and missing in-game models

     
     
  • Lord_Scorpion34's avatar
    Lord_Scorpion34
    Legend
    6 months ago
    I had to read the patch notes cuz I just started playing again after being out of town for over a week & I thought people were cheating when I heard Loba opening her market on drop! The stuff they've added is insane! I can't ever remember them changing a hop-up in the latter half of a season! Not sure about the Mirage buffs, almost seem like a band-aid to buff his pick rate, but time will tell.

    The buffs to Loba some I have been calling for years ago, but glad they're here now.

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