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@Axs5626Sxa5001
I am against allowing very skilled players to march on very low skilled players like the situation above. As i said, I have a .7 k/d. The player in the picture above played several ALGS competitions (besides they were 3 stacking, I only play soloq).
I am fine with SBMM making and I definitely support a lower win rate, as long as SBMM works appropriately. Better players should ONLY square it off with better players (I believe that a pred team winning against a bronze lobby has achieved no real victory)]
As an analogy, why in any sports, a no name team cannot play against the top of the top? Say a no name team will not be allowed to play against the Dallas Cowboys? IMO is because there is nothing to gain for anyone in that situation. It will be a pointless running simulation in which the Dallas Cowboys will literally bully the no name team. Not even in training that will happen.
Here it should be the same.
I do not really understand why it is so bad for stronger players to fight stronger players only.
I have a great idea that would eliminate both the casuals complaining that sbmm is not protecting them enough and tryhards seemingly only ever getting to fight other wannabe pros. How about make it completely random. What a crazy idea right. Random matches of random player levels to match a game that already gives you loot and weapons based on randomness and luck. I know it's genius. I mean I guess let there be a Noob lobby for the first 20-50 levels, and then after that let them go grow up.
- Vdstrk5 years agoSeasoned Ace
@SHIZNICKMASTA
That would only make it so a random pred team will "always" dominate the match, unless another pred team is contending it.
The damage that situation creates is all a disadvantage for the less skilled players. SBMM is a way also to protect new players --when it works properly. - 5 years ago@SHIZNICKMASTA I'd love that but Respawn has their heart set on their special concoction of matchmaking that makes players play longer apparently.
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