@hayhorWell I frequently play with a mid range sniper on WE, rarely use them on KC.
Sniper guns I prefer..
1. Longbow
2. Triple take (if I have a choke).
3. Charge rifle
4. Sentinel
The absolute best is the Kraber.
All guns have strengths and weaknesses. The Sentinels weakness is its fire rate. It’s strength is the damage and it’s ability to drop shields entirely with 1 shot.
The charge rifle has two, 1. The laser beam gives your exact location away to everyone who can see it. So be prepared to get rushed. 2. The other is the charge up to the initial damage. So you have to be able to track targets as it zaps them.
Triple take, it really needs the choke to be effective at range. Some benefits, it can be decent as a shotgun in CQC (don’t rely on it though). It has very little bullet drop. Head shots will do over 100 damage, you can definitely 2 shot kill people with it.
Longbow is my absolute favorite. Decent fire rate. I’ve head shot people for 126 with it. Bullet drop is the worst. It also needs more attachments.
Best scopes IMO are 2x-4x or 3x. I prefer the 2x-4x.
The 6x is by far the best long range scope I rarely snipe at long range though. If I do carry a 6x, i pair it with a 2x or 1x-2x. I keep the 1x-2x on the gun and swap it for the 6x when I need it. Yeah it sucks losing inventory.. but if you’re sniping you won’t need that extra nade.
I keep between 32-48 rounds of sniping ammo. It depends on how we are playing and rotating the map. If you’re camping with a wattson/caustic you’ll need the 48 rounds. If you’re moving around a lot you can carry less because you’ll be able to loot more as you move around the map.
When I snipe I carry no nades, but huge stacks of cells and batteries. If you get into an extended snipe out, who ever has the largest stack of cells/batts wins.
I’ll come back a bit later with details on how to get good at landing shots and Map positioning and some tips on how learn bullet drop and make adjustments.