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It's true that sniping is not favoured in this game, but I kind of like it. I hate the sniper 1-shot mechanic (e.g. counter strike AWP) unless it's a hard-to-land headshot with strong weapon sway PUBG style.
You could just buff them enough to be played - considering the movement options in this game it should not result in snipers being used exclusively. But then again, you'd probably want a bigger map in future (that would fit 100 players) where snipers could really excel.
- 7 years ago
I completely agree...I don't personally feel any weapon should be 1 tap...but seems like alot of ppl are for some reason ok with a shotty being 2 tap body with MAX KIT. if this is the case the game will soon turn into a pile of shotty crap just like fortnite.
- 7 years ago
I've never one tapped or been one tapped by a shotty, but they should be devastating when in barrel stuffing range.
The one tap kill on max kit is exaggerated imo. I've managed to back off shotty users and spray them down.
To much gung-ho face tanking that I see in my games.Edit#: In reference to gun balance. In this type of game, you do need guns that are better than others. That makes the early game looting all the more interesting. You need the bad guns as well as the good.
You will never ever have perfect balance. Some guns could use a little help (mosam shotty) but you don't want them all on the same level. We need variety and guns with identity.
- 7 years ago
I disagree with the "need for bad guns" obviously guns cant all be the same strength but some guns can be considered too bad to be in the game. On the flip side some being too good in every situation 'cough' wingman 'cough'
- 7 years ago
@HamoHitman wrote:I completely agree...I don't personally feel any weapon should be 1 tap...but seems like alot of ppl are for some reason ok with a shotty being 2 tap body with MAX KIT. if this is the case the game will soon turn into a pile of shotty crap just like fortnite.
That’s why they won’t do proper weapon balance they need to steal fortnite kiddos....
- 7 years ago
I think the devs need to basically run across the metadata for gun use and do a very rugged rebalance of guns that simply don't get used.
Apex is unlike other games in that your armor never degrades. So your target take a hit in the head and goes to cover. Recharges. Runs to next cover and takes a hit in the head. Recharges. Repeat ad nauseum.
The only relevant guns to use are medium and close range. I have to force myself to walk past Scouts and longbows, remembering how utterly useless they are. When you factor in shotguns with auto-choke hop-ups then the problem just gets even worse. If snipers are not viable then they shouldn't be in the game. Halve bullet drop for them at least. They have longer barrels in theory than most of the guns so it makes sense.
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