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I do know that the aim assist does not snap, but it does lock on in a way that eases your tracking as it follows the enemy "slightly" as you would say.
Now since aim assist is such a nice feature on controller users, should we allow macros to be used on fighting games on PC since it's so much harder to play them on M&K?
I kill console users, controller users daily too. I have to play on full preda lobbies since my kd is 8+ and it throws premade pred squads against me. They don't infuriate me, what infuriates me are the controller users since most of them walk like bot, shoots like bot, but yet they somehow hit.
Also aim assist being useless in long to mid range?
Long range maybe, but there are never fights in long range since snipers are practically useless and 3rd party invites (since I'm the one engaging enemies and not sitting and waiting for 3rd partying to snipe them from behind).
Med range is arguable, but it still sticks to them.
That's why I have started to like playing valkyrie, since these potato controller players can not simply aim upwards, if you break out of their AA range they are helpless.
But go ahead keep telling yourself all your made up stuff. If it helps you in excuses for dying go right ahead and think that.
- KarvaRausku4 years agoSeasoned Adventurer@hayhor It tracks the moment you give it the tiniest input. If you don't touch your controller at all, it doesn't follow, but if you move your croshair even a bit, it starts following.
Go ahead and keep telling people the "there's no aim assist in the game!" things. since that's what it always sounds like. - CCbathwater4 years agoSeasoned Ace
HisandHersLive actually tested aim assist in firing range two days ago. It's a total joke. Seeing how poorly it performed I was kinda like "I wanna switch this off" but I can't be bothered to adjust 50 different sliders for mumbo jumbo stuff, like "yaw blabla" and whatever it's all called. Fun thing, it completely turned off when Juka was dancing around in Bang smoke, it refused to track (behind) her at all.
- 4 years ago@KarvaRausku That's either some controller drift or some modded controllers that reverse engineer the aim assist to detect and then track targets. I have seen plenty of videos with each of these situations.
- pandareno19994 years agoHero+
@CCbathwater wrote:
HisandHersLive actually tested aim assist in firing range two days ago. It's a total joke. Seeing how poorly it performed I was kinda like "I wanna switch this off" but I can't be bothered to adjust 50 different sliders for mumbo jumbo stuff, like "yaw blabla" and whatever it's all called. Fun thing, it completely turned off when Juka was dancing around in Bang smoke, it refused to track (behind) her at all.
There exist several conditions in which AA does not apply. Scopes above 3X, shooting people using railings for cover, and bang smoke are among them. Do you rally think you should have AA in bang smoke??
Here's one test that can show you a bit of AA in action. Fire from close range at a dummy while strafing and then fire at a wooden target doing the same thing. You'll notice it is much smoother to keep your crosshair on the dummy (has AA) than on the target (does not).
- hayhor4 years agoHero@pandareno1999 Aim assist isnt meant for mid to long range either. MnK has a big advantage there. It is why, along with movement, some pros are trying the hybrid approach. End game those players plan to switch to controller but only at end game.
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