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Go ahead and keep telling people the "there's no aim assist in the game!" things. since that's what it always sounds like.
HisandHersLive actually tested aim assist in firing range two days ago. It's a total joke. Seeing how poorly it performed I was kinda like "I wanna switch this off" but I can't be bothered to adjust 50 different sliders for mumbo jumbo stuff, like "yaw blabla" and whatever it's all called. Fun thing, it completely turned off when Juka was dancing around in Bang smoke, it refused to track (behind) her at all.
- pandareno19994 years agoHero+
@CCbathwater wrote:
HisandHersLive actually tested aim assist in firing range two days ago. It's a total joke. Seeing how poorly it performed I was kinda like "I wanna switch this off" but I can't be bothered to adjust 50 different sliders for mumbo jumbo stuff, like "yaw blabla" and whatever it's all called. Fun thing, it completely turned off when Juka was dancing around in Bang smoke, it refused to track (behind) her at all.
There exist several conditions in which AA does not apply. Scopes above 3X, shooting people using railings for cover, and bang smoke are among them. Do you rally think you should have AA in bang smoke??
Here's one test that can show you a bit of AA in action. Fire from close range at a dummy while strafing and then fire at a wooden target doing the same thing. You'll notice it is much smoother to keep your crosshair on the dummy (has AA) than on the target (does not).
- hayhor4 years agoHero@pandareno1999 Aim assist isnt meant for mid to long range either. MnK has a big advantage there. It is why, along with movement, some pros are trying the hybrid approach. End game those players plan to switch to controller but only at end game.
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