While I agree with your underlying concerns, I do not believe your proposed method would be effective.
Your solution could easily be bypassed by creating smurf accounts (sub-accounts).
The distortion in matchmaking is caused by multiple intertwined issues, making it too complex to be resolved by a single countermeasure.
Just as solving an equation for a single variable x requires one formula, while solving for and y requires two, addressing multiple issues simultaneously necessitates an equal or greater number of comprehensive countermeasures.
x=Smurfing (Sub-accounts)
- When smurfing is easily accessible, players increasingly abandon their main accounts after reaching high tiers, which inevitably leads to a population shortage in Master and Predator lobbies.
- To combat this violation, we need more than just improved detection and harsher penalties; we must implement preventative measures that actively neutralize the underlying motivations for smurfing.
- the primary motives for smurfing are: (1) staying in lower-ranked lobbies for easy matches, and (2) keeping main accounts safely parked in high tiers without risking loss—a requirement not only for individual players but also for commercial vendors to advertise their services.
- To prevent smurfs from staying in low-ranked lobbies, players with anomalously high performance metrics should be fast-tracked (tier-skipped) immediately.
- Concurrently, there should be clear disadvantages or cost imposed on leaving main accounts inactive.
y=Duos
- The inclusion of Duos significantly complicates the matchmaking algorithm.
- Furthermore, the Duo system is frequently exploited to facilitate boosting, account-sharing, and smurfing.
- Therefore, the entry of Duos into Battle Royale should be strictly limited to the unranked Duo mode, removing them from Ranked altogether.
Unless these underlying distortions (variables x and y) are fundamentally resolved, it will be impossible to fix the matchmaking issues we are currently facing.