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greenranger504's avatar
greenranger504
New Rookie
8 hours ago

Solo Queue needs this to succeed...

First off, I would love to commend the Respawn/Apex Devs for their latest efforts. Yall get lots of flack for what you don't do, but what you have done is quite a lot and it shows in the numbers for the game.

 The attempt to add a solo queue for higher level ranked is a splendid idea. However, one thing is needed to ensure the balance of the lobbies for all. That ladies and gentlemen is a limit of 1 Master / Pred player per squad.

This will be a fail-safe for getting a triple pred team from forming, even accidentally. With a limit of 1 Master or higher player per team this gives the diamond squad a player to combat the other high-level player on the opposite squads and at the same time giving the high-level player a chance to defend themselves instead of having a wide skill disparity between their squad and the other. I believe the limit will help with queue times which is a win-win. 

1 Reply

  • While I agree with your underlying concerns, I do not believe your proposed method would be effective.

    Your solution could easily be bypassed by creating smurf accounts (sub-accounts).

    The distortion in matchmaking is caused by multiple intertwined issues, making it too complex to be resolved by a single countermeasure.

    Just as solving an equation for a single variable x requires one formula, while solving for  and y requires two, addressing multiple issues simultaneously necessitates an equal or greater number of comprehensive countermeasures.

     

    x=Smurfing (Sub-accounts)

    • When smurfing is easily accessible, players increasingly abandon their main accounts after reaching high tiers, which inevitably leads to a population shortage in Master and Predator lobbies.
    • To combat this violation, we need more than just improved detection and harsher penalties; we must implement preventative measures that actively neutralize the underlying motivations for smurfing.
    •  the primary motives for smurfing are: (1) staying in lower-ranked lobbies for easy matches, and (2) keeping main accounts safely parked in high tiers without risking loss—a requirement not only for individual players but also for commercial vendors to advertise their services.
    •  To prevent smurfs from staying in low-ranked lobbies, players with anomalously high performance metrics should be fast-tracked (tier-skipped) immediately.
    • Concurrently, there should be clear disadvantages or cost imposed on leaving main accounts inactive.

     

    y=Duos

    • The inclusion of Duos significantly complicates the matchmaking algorithm.
    •  Furthermore, the Duo system is frequently exploited to facilitate boosting, account-sharing, and smurfing.
    • Therefore, the entry of Duos into Battle Royale should be strictly limited to the unranked Duo mode, removing them from Ranked altogether.

     

    Unless these underlying distortions (variables x and y) are fundamentally resolved, it will be impossible to fix the matchmaking issues we are currently facing.

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