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I tried it out for like 3 rounds here's my take.
The Good:
It was nice to have a second chance at respawn. Though having 2 tries, probably wouldn't slow things down too much and still be interesting. Especially when the time to find a game, feels longer than trios or ranked for some reason. Being kicked out after a single death means feeling like ages in loading.
Finding Blue weapons on the ground already kitted was pretty cool.
The Ugly:
The 50m warning was kinda cool. But it also prevented you from flanking or getting close without high alert enemies. Decent system but also prevented any sort of stealth gameplay you'd see in other game modes.
The respawn system lets people land on you, making it hard to fight back.
Non-movement legends have it really hard.
The Bad:
Every player I fought except 1, tap strafed and wall jumped. Wished I had controllers godlike aim assist that everyone complains about, because this mode seriously needs it. *eyeroll*
Spent half the time running in an empty map because apparently everyone hot drops in the same places. - could literally do away with the drop ship at start, and drop 3-5/10 people above each zone as if "spawning above that POI specifically", then if killed give an option to drop at the same or change to another within the ring via the respawn system..
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