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@DoYaSeeMe wouldn't it be easy to evaluate the match just pre jumpship, see player missing and discontinue match?
- 4 years ago@OldTreeCreeper It's too difficult (if not impossible) to predetermine connection stability. Also, hosting a game on a lobby server or having the queues on the match server are not possible, for a lot of reasons.
- OldTreeCreeper4 years agoHero+
@DoYaSeeMe thank you. Notwithstanding predetermining connection stability, could an AI of some description not just look at the arena ranked or ranked game a nanno second before the off and if there arnt full squads, return the players to the lobby? It seems self defeating and costly to run a waste of time game, esp if it is happening in the numbers being reported and experienced? Or is it less costly to let the game run its course?
- 4 years ago
They added delay after we entering the game, probably they run some performance/testing in the background.
Finding all 60 players for BR could be challenging, I understand that.
But finding 6 players for Arena, can't be that hard right ??
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