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'We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season'- Chad Grenier, Game Director
No one, not a single soul complained about 'not having the stuff to do after completing BP'. I am here to play, not to focus my gameplay on doing challenges. No wonder sitting at 1.6k downvotes on Reddit.
- 5 years ago@BaldWraithSimp 100% agree.
Also. Somehow:
‘make the battle pass engaging for the entire length of the season’ = make it take longer and be more grindy
Like 🤦🏻♂️ If making it more grindy is their idea of more engaging they need a wake up call. Grinding is the literal opposite of more engaging. If they actually want more engagement how bout they actually put some effort in and make the battle pass have more value after completing it rather than making it harder to complete for everyone. Like this is just basic logic is it not? If a 22 year old like myself can see the flaws in their logic how does an entire game dev studio miss it. - 5 years ago@BaldWraithSimp Players didn't complain, but moved away to other games until the next battle pass. They surely saw this in their numbers and I'm sure i've seen plenty of posts around like "I've maxed the BP, see you next season".
If they would remove challenges, we would see a lot more complaints about boredom, lack of rewards and incentive, not enough content, etc.
If the BP would be entirely XP driven, we would see many more campers, grinding for survival time.
If the xp would be driven more by kills and damage, casuals would again have a very hard time to level up, teamwork will suffer more from hardcore hotdroppers that now have a better excuse to push solo, while masters of escape would feel unrewarded, some of them turning into leavers. - 5 years ago@DoYaSeeMe How does take longer = more engaging tho my guy? Its not more engaging at all it’s the opposite. Again. If they wanted to give people a reason to play after they finished add more rewards after they finish it. I suggested extra recolours of the skins every 10 levels. Others suggested crafting materials every level after 110. There are easier ways to make people stick around whilst not ruining the game for a large portion of people
- 5 years ago@DoYaSeeMe I am not asking to remove challenges or make it more XP driven. Some people like doing challenges, some don't care about them. The old system had a good balance IMO, while the new system was a big slap to the face. Reducing XP progression by 4 times which was then cut by half after backlash is leaning more towards 'do your challenges'. That's the part that was done in a terrible way, but let's see what changes they make next week.
I am pretty sure, they will make challenges easier or something. I don't mind as long as I don't have to do my challenges to actually get my BP done and takes the same usual time to complete like the previous BPs. - 5 years ago@RockScorpion384 Let's see about those dailies.
Play 2 games? Can be done in under 5 minutes, impossible to not do unless you want to sit in the lobby for the entire session.
Get 5 knockdowns with pistol? Wingman is your friend. If it isn't, this challenge is a good candidate for a reroll. But also, if it's 1 star, it barely matters.
Deal 2000 damage - with an average of 200, this means 10 games, so easier than "Play 12 games" or "Deal 2500 damage" from the previous BPs.
Survive 75 minutes - again, this is easier than "Play 12 games", because you can do it in 5 games where you cross the 15 minute mark or in 10 games with an average of 7.5 minutes.
Outline 400 opponents - This is not that easy for casuals, I agree. But I remember seeing this in the weeklies, are you sure it's a daily? If it is, reroll, unless you can play for around 3 hours or are confident to get top 10 in about 12 games. I remember completing this as a weekly, but I did it in about 2.5 hours of play time, in the first day (for which I had a kdr of like 0.3, haha).
As for the recolors proposal, it is a good one. I also suggested on some other thread to uncap the levels and maybe give past seasons skins as rewards every 10 levels or so. - 5 years ago
@BaldWraithSimp wrote:'We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season'- Chad Grenier, Game Director
No one, not a single soul complained about 'not having the stuff to do after completing BP'. I am here to play, not to focus my gameplay on doing challenges. No wonder sitting at 1.6k downvotes on Reddit.Well, that's not entirely true. I, myself, have stated that I felt there wasn't much reason to play after completing the BP and Quest.
However, this S7 garbage is not the "solution" I had in mind. I talked about how maybe they could have/rotate LTMs more often to keep it fun and fresh. Or, increase the level cap so current level 500 players have a reason to level up and play. Or, they could even put in an "overleveling" system into the BP, so if you finish it earlier and keep leveling it up, you get crafting materials or packs or something.
*Any* of these would have been better options than what they did for S7. You don't take an already grindy pass, make it grindier and just be like "hey, we gave people more reason to play. Great job. Go us!"
It's like, no. You forced players to play your game for twice as long to even break even to where they normally would be. That's not a way to cause player "engagement". That's a way to cause player *frustration* and make them not want to play your game or buy things within it to support it.
- 5 years ago@JonStriker126 Yes
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