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5 years ago
'We believed that players would enjoy playing the game if they always had something to progress and earn, so we adjusted our challenges to hopefully give players something to accomplish in that final month of a season'- Chad Grenier, Game Director
No one, not a single soul complained about 'not having the stuff to do after completing BP'. I am here to play, not to focus my gameplay on doing challenges. No wonder sitting at 1.6k downvotes on Reddit.
5 years ago
@BaldWraithSimp Players didn't complain, but moved away to other games until the next battle pass. They surely saw this in their numbers and I'm sure i've seen plenty of posts around like "I've maxed the BP, see you next season".
If they would remove challenges, we would see a lot more complaints about boredom, lack of rewards and incentive, not enough content, etc.
If the BP would be entirely XP driven, we would see many more campers, grinding for survival time.
If the xp would be driven more by kills and damage, casuals would again have a very hard time to level up, teamwork will suffer more from hardcore hotdroppers that now have a better excuse to push solo, while masters of escape would feel unrewarded, some of them turning into leavers.
If they would remove challenges, we would see a lot more complaints about boredom, lack of rewards and incentive, not enough content, etc.
If the BP would be entirely XP driven, we would see many more campers, grinding for survival time.
If the xp would be driven more by kills and damage, casuals would again have a very hard time to level up, teamwork will suffer more from hardcore hotdroppers that now have a better excuse to push solo, while masters of escape would feel unrewarded, some of them turning into leavers.
- 5 years ago@DoYaSeeMe How does take longer = more engaging tho my guy? Its not more engaging at all it’s the opposite. Again. If they wanted to give people a reason to play after they finished add more rewards after they finish it. I suggested extra recolours of the skins every 10 levels. Others suggested crafting materials every level after 110. There are easier ways to make people stick around whilst not ruining the game for a large portion of people
- 5 years ago@DoYaSeeMe I am not asking to remove challenges or make it more XP driven. Some people like doing challenges, some don't care about them. The old system had a good balance IMO, while the new system was a big slap to the face. Reducing XP progression by 4 times which was then cut by half after backlash is leaning more towards 'do your challenges'. That's the part that was done in a terrible way, but let's see what changes they make next week.
I am pretty sure, they will make challenges easier or something. I don't mind as long as I don't have to do my challenges to actually get my BP done and takes the same usual time to complete like the previous BPs. - 5 years ago@RockScorpion384 Let's see about those dailies.
Play 2 games? Can be done in under 5 minutes, impossible to not do unless you want to sit in the lobby for the entire session.
Get 5 knockdowns with pistol? Wingman is your friend. If it isn't, this challenge is a good candidate for a reroll. But also, if it's 1 star, it barely matters.
Deal 2000 damage - with an average of 200, this means 10 games, so easier than "Play 12 games" or "Deal 2500 damage" from the previous BPs.
Survive 75 minutes - again, this is easier than "Play 12 games", because you can do it in 5 games where you cross the 15 minute mark or in 10 games with an average of 7.5 minutes.
Outline 400 opponents - This is not that easy for casuals, I agree. But I remember seeing this in the weeklies, are you sure it's a daily? If it is, reroll, unless you can play for around 3 hours or are confident to get top 10 in about 12 games. I remember completing this as a weekly, but I did it in about 2.5 hours of play time, in the first day (for which I had a kdr of like 0.3, haha).
As for the recolors proposal, it is a good one. I also suggested on some other thread to uncap the levels and maybe give past seasons skins as rewards every 10 levels or so.
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