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21 Replies
- GRiPSViGiL5 years agoSeasoned Ace@lnxtvv I don't think you are understanding the issue. People have given you theories and I have given you the exact reason, but what does that have to do with COD?
- hayhor5 years agoHero (Retired)@GRiPSViGiL I've given up. Not responding to his posts anymore. They are all clearly connection related but he believes everyone is a cheat.
- decimation925 years agoNot applicable
Latency. Or some bug with the kill feedback. I got hit for "184" by a "single" mastiff shot, according to the feedback
I re watched the clip, it was 2 shots. Each for 92 I guess. Anyway that's when I stopped playing pathfinder lol
- lnxtvv5 years agoNot applicable
Pc players with joypad and aimassist
this shots are fired in 1 second i exit from wall and dead immediately
- lnxtvv5 years agoNot applicable
time i fire 2 shots another fire 6 in line result is everytime same and not have lag, i want know how cheat is this, someone help me?
- EdwardDLuffy5 years agoNot applicable@lnxtvv It's already been explained to you.
- lnxtvv5 years agoNot applicable@EdwardDLuffy now i understand why, this is a glitch when use fast crunch, i see very carefully video and for me many use macro crunch...
- EdwardDLuffy5 years agoNot applicable@lnxtvv Well, I have never heard of "Macro Crunch" - is it a breakfast cereal?
It's lag. The current game information has to travel from the server to everyone's PC/console. Data transfer technology is not 100% perfect but procedures are in place (such as checksums) to make sure that the data arrives at its destination identical to the state in which it left. Rememeber that data - no matter the form - is simply (when fully broken down) ones and zeroes.
Data is sent in packets. Often these packets do not reach their destination ('packet loss') so your PC/console has to request that there are sent again so the current game configuration can be ratified. This may take milliseconds but sometimes those milliseconds in FPSs are crucial, especially if a large number of packets have been lost.
If your connection is poor (even temporarily - for less than a second) then your system has to reconfigure any poor or interrupted data that it receives. With games it is even worse as you are sending data back at the same time, which can cause data mismatches. The most common form of this is rubber-banding where the data of your current position on the server does not match the data about your current position that your PC/console is sending. The code is constantly trying to work out where you currently 'are', so you find your position set back to where the server thinks you are, as opposed to where your PC/console thinks you are.
Most of the time lag is so small that you do not notice it but in FPSs games split seconds are crucial. In your posts it is clear that what the server says is happening to you (being shot multiple times) is not what your PC/console sasy is happening to you (being shot once). However, in terms of outcome the server wins.
All of us experience this and put up with it without yelling 'cheat!'. Yesterday I had a BH snipe me when there was clearly the edge of a building was in his line of sight. - lnxtvv5 years agoNot applicable
37 ping 0 paclet loss
- HogynDrwg5 years agoNot applicable
@maximas1986 wrote:
@lnxtvvmaybe it was silenced due to perfect game audioIf there is ever an award ceromony for this game, this wins best ever comment haha
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