@SlivPTS wrote:
@ZkepzThey can fix problem in many ways. Not always hardest way is best way.
I hope they understand that longer it will take to remove tap-strafe = more negative backlash will be. To me it's weird that it takes so long.
Also they can check for scroll wheel input when strafing and ignore strafe when scroll wheel input is detected.
It can be as simple as:
void AirMovement()
if(scrollWheelInput != 0) return;
//streafe movement code here
You havent done much coding have you :D
In your case if you use scrollwheel for instance to shift weapons like the default is, then while shifting weapons you cant move.. Also if that code is in the game it can only detect mappings done by the game, but not mappings done by mouse providers, steam and so forth. Remember when the mapping is executed outside Apex apex sees a tapped w not scrollwheel.
Its not that easy, and believe you me, I'm a chief architect and been a professional coder for 30 years next year, its never as easy as it looks, especially in complex state engines a small change can break down the entire thing. And the thing is, if they get it wrong Apex will be a desert.
I don't get this issue people have with tap strafe, if your on PC and use MnK you just sweated hard enough to meet them and it means you need to practice your aim, git gud they did when they progressed. If your'e on controller learn and tune your aim assist to get what you need and practice and you'll smoke them. I don't have a single issue with tap strafers at all, 99% of them just make themselves easier to hit, and you always have the customary 1%er who is really good that make it harder to hit for 1 single maneuver in the fight until you land your first bullet and they are slowed like the rest.