4 years ago
Tap Strafe
What is current state of Tap Strafe? Developers wrote that they plan to remove it, but it wasn't done. Is it because many pro players was against it? or developers forgot how to program? or they hav...
@SlivPTS wrote:
@Cheese9Man"it messed up the whole movement aspect of the engine/game."
why not simply disallow bind forward move on scroll wheel? It will not break anything.
Then you merge from origin to steam and rebind it there.... or rebind your mousewheel in windows and go from there.
If you are to remove tap strafe you need to remove the move not the bind, but to remove the move that messed up the entire movement code of the apex engine so they decided not to touch it as cheese here says.
@ZkepzThey can fix problem in many ways. Not always hardest way is best way.
I hope they understand that longer it will take to remove tap-strafe = more negative backlash will be. To me it's weird that it takes so long.
Also they can check for scroll wheel input when strafing and ignore strafe when scroll wheel input is detected.
It can be as simple as:
void AirMovement()
if(scrollWheelInput != 0) return;
//streafe movement code here
@SlivPTS wrote:@ZkepzThey can fix problem in many ways. Not always hardest way is best way.
I hope they understand that longer it will take to remove tap-strafe = more negative backlash will be. To me it's weird that it takes so long.
Also they can check for scroll wheel input when strafing and ignore strafe when scroll wheel input is detected.It can be as simple as:
void AirMovement()
if(scrollWheelInput != 0) return;
//streafe movement code here
You havent done much coding have you :D
In your case if you use scrollwheel for instance to shift weapons like the default is, then while shifting weapons you cant move.. Also if that code is in the game it can only detect mappings done by the game, but not mappings done by mouse providers, steam and so forth. Remember when the mapping is executed outside Apex apex sees a tapped w not scrollwheel.
Its not that easy, and believe you me, I'm a chief architect and been a professional coder for 30 years next year, its never as easy as it looks, especially in complex state engines a small change can break down the entire thing. And the thing is, if they get it wrong Apex will be a desert.
I don't get this issue people have with tap strafe, if your on PC and use MnK you just sweated hard enough to meet them and it means you need to practice your aim, git gud they did when they progressed. If your'e on controller learn and tune your aim assist to get what you need and practice and you'll smoke them. I don't have a single issue with tap strafers at all, 99% of them just make themselves easier to hit, and you always have the customary 1%er who is really good that make it harder to hit for 1 single maneuver in the fight until you land your first bullet and they are slowed like the rest.
Steam can map scrollwheel, amongst other things steam can map for controller to access tap strafe. My mouse provider let me remap everything on my mouse for instance mousewheel to be w. Apex legends cant see the difference it reads the hid. Also making a small thing to give hid input from scrollwheel wouldnt take more then a few minutes for a coder for the people who dont have the options to remap outside Apex.
And the state engine dont have a spesific block to discern strafe or tap strafe, the entire move is a side-effect so its outside of code control.
If you for instance define strafe as hitting a and d, ok then you cant strafe while shifting from your flatty to mastif (shifting weapon means you stop and stand still, youre dead) and that is for people not using tap strafes. Its been done actual tests with actual people on an actual server to try different ways of stopping the tapstrafe and its proven extremely hard.
Sidenote: many people shift weapons on 1,2,3, ok try check how many percentage that is, ill promise you most use scrollwheel today as it has become some sort of defacto standard in misc shooters. Btw do you know why some people spend thousands and thousands of hours in some games, I am soon over the noob mark in Apex - just passed 1800 hours and soon claiming the 2K mark, its one reason and one reason only, I can still progress, there is always something new to master. If that complexity is removed from the game i do think it loose its edge against other titles, today there is several ways of becoming insane in this game, insane aim, insane movement, insane placement or a combination of the 3 - this is what makes apex ahead of the curve on the rest of the titles in the category, loosing one of them and they compete at the same level as the rest, this is why Respawn is very very careful around this, they are fully aware of why they are no1.
Actually punch boosting has some exploitable aspects however it is situational, some places in SP its way OP, at the same time I am scared of getting it removed as its been my counter against mele trains for a couple of years already. Still there are some aspects of it I feel is a bit strange, when removing tap strafe because its not intentional the punch boosting is even more strange come to that argument.