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@reconzerobegs a question, lot of Apex players are game spammers that barely climb ranked ladder but could get 20 bomb game occasionaly,
then... why not reward more RP for kills and less for surviving?
if a guy survives but gets barely kills, give him some RP,
not enough RP to to climb a whol/half a tier... eg: 0/800 to Bronze 2 -> 400/800 to Bronze 2, just bc u survived to top5,4,3...
why not give the 9 killer +200 RP and the 0 killer +20 RP because at least they managed to survive?
"because that would reward killing instead of point of BR which is getting 1st place"
- what's the point of ranked gamemode then?
.... also it's not as if a person that is trigger happy can't run out of resources or get caught with no shields or even low HP..
"because the people would start stalling instead of fighting"
if people cared about climbing ranks, there wouldn't be so many plats/diamonds and smurfs in bronze...
- 3 years ago@ChasingGeekdom tbh winning doesn't feel satisfying anymore, no matter how much I helped,
but kills..., getting kills vs players that don't just stand like target dummy is a good feeling, because you know if you missed 3 more bullets it would be game over...
@reconzero if only the Champions got RP, there would be only Bronze 5 players and Predator and nothing inbetween in ranked- reconzero3 years agoSeasoned Ace@damsonwhufndthis
"if only the Champions got RP, there would be only Bronze 5 players and Predator and nothing inbetween in ranked"
Not true at all. Number of wins divided by number of matches played. Take the data and bell curve it. You would have a player distribution exactly like we do now. My guess is that 1 percenters would be bronze, 2-3 would be silver 4-5 gold, 6-10 plat, 11-15 diamond, 16-25 master, 25+ predator. Or something like that. It isn't impervious to boosting, or to sandbagging, or to smurfing, but neither is what we have now, and it would have the benefit of encouraging players to think about the bigger picture. BR is not TDM. And now that we actually have TDM I've noticed that BR players continue to behave exactly as if they're in TDM. It's depressing and I would like to see the game do whatever it can to punitively discourage that kind of thinking.- 3 years ago
@reconzerothe problem with TDM playstyle, starts with the introduction of respawn
if life was valuable in BR like it used to be back then where getting downed is a big problem, and respawn wasn't an option, maybe people would play less TDM like,
but since there is a respawn, + respawn beacons from crafting/ground loot, people can go in, do a bunch of damage, get executed, and then brought back because their teammates finished the job and grabbed the banner
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