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@reconzerobegs a question, lot of Apex players are game spammers that barely climb ranked ladder but could get 20 bomb game occasionaly,
then... why not reward more RP for kills and less for surviving?
if a guy survives but gets barely kills, give him some RP,
not enough RP to to climb a whol/half a tier... eg: 0/800 to Bronze 2 -> 400/800 to Bronze 2, just bc u survived to top5,4,3...
why not give the 9 killer +200 RP and the 0 killer +20 RP because at least they managed to survive?
"because that would reward killing instead of point of BR which is getting 1st place"
- what's the point of ranked gamemode then?
.... also it's not as if a person that is trigger happy can't run out of resources or get caught with no shields or even low HP..
"because the people would start stalling instead of fighting"
if people cared about climbing ranks, there wouldn't be so many plats/diamonds and smurfs in bronze...
@damsonwhufndthis
Suddenly we've veered into a discussion of rank. And while it is related, it isn't at all what I was thinking about with eomm. I'd would even wager that if we got a look at the secret mm algorithm this game uses then we'd discover that eomm has less weight in ranked than it does in pubs. Probably a lot less.
Separately:
"why not give the 9 killer +200 RP and the 0 killer +20 RP because at least they managed to survive?"
In my opinion you're wrong on both counts. 9 kills plus second place should earn you ZERO rp. Zero kills plus second place should earn you ZERO rp. RP should be for winners. Period. Win or lose. No one cares how you get there. And no one cares how hard you worked for second place - you still lost.
"if people cared about climbing ranks, there wouldn't be so many plats/diamonds and smurfs in bronze..."
They care. But not to the exclusion of creating secondaries so they can kill scrubs for fun. Becuase in the end most people are dbags, especially when they can hide in the anonymity of the internet.
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