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@reconzerothe problem with TDM playstyle, starts with the introduction of respawn
if life was valuable in BR like it used to be back then where getting downed is a big problem, and respawn wasn't an option, maybe people would play less TDM like,
but since there is a respawn, + respawn beacons from crafting/ground loot, people can go in, do a bunch of damage, get executed, and then brought back because their teammates finished the job and grabbed the banner
@damsonwhufndthis wrote:@reconzerothe problem with TDM playstyle, starts with the introduction of respawn
if life was valuable in BR like it used to be back then where getting downed is a big problem, and respawn wasn't an option, maybe people would play less TDM like,
but since there is a respawn, + respawn beacons from crafting/ground loot, people can go in, do a bunch of damage, get executed, and then brought back because their teammates finished the job and grabbed the banner
I would agree with you on this @damsonwhufndthis but the problem here is not the respawn interaction I mean most people that land at Frag and play like their rambo quit once they are Knocked or before their DB timer expires. So they never even try to take the 2nd chance.
Most players that I have run into that do not hot drop, that is not play BR like it is TDM, tend to stick around for their revives and or Respawns and attempt to play as a team and with some degree of tactics to win, kill, win.
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