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"This is the largest group and this is the group that companies want feeling good— so they can spend money."
I understand what you mean, and sure, it might be a good idea to cater to the herd of casual players so they can feel good - but they are also the least invested group and most likely the group that spends the least amount of money on the game on average. It's probably also the group that is most volatile, e.g. leaving the game for other releases, some come back to play some matches for season updates, others don't. Is it really a good business decision to f'k with their most invested and dedicated group of players? If that group leaves the game, what happens then?
These gaming socialism MM systems which has entered AAA multiplayer games are horrible. I still remember the hollow and monotonous feeling MW2 gave me with the BS approach and now Apex feels the same or slightly worse - SAD!
@Trgg3r wrote:They are also the least invested group and most likely the group that spends the least amount of money on the game on average. Is it really a good business decision to f'k with their most invested and dedicated group of players?
Do you have any data to back up those invented statistics of yours?
How do you know that that the most skilled 0.01% are the most "invested and dedicated" group of players? Isn't it more likely to expect that invested and dedicated players have a range of skill levels?
How do you know that "casual players," which I'm guessing you mean to refer to those with low K/D, spend less time or money on the game? Do you think that time investment + passion = high K/D/skill automatically?
Isn't it more likely that people who enjoy the look of cosmetics spend more money buying said cosmetics? There is probably a broad distribution of people who invest in game purchases, across a range of K/Ds, play times and habits. In fact, one may say that people who spend countless hours every day and have an army of alts are probably less likely to need to purchase Apex coins to obtain the things they want.
The following bit is just anecdotal, but in many other multiplayer games where I was involved with guilds, the players who spend the most (i.e. "whales") tended to be casual players in terms of skill, with average playing times. The most invested players, such as guild leaders who were on constantly, made guides, organized events, etc., were ironically the ones that ended up getting banned for taking advantage of exploits, selling gold to third-party websites, etc. They were the ones who knew about ways to avoid spending money, even though they supposedly "loved the game" so much.
Let's not pretend that all streamers do what they do because of a passion for the game. Many are happy to jump ship if they dislike the new direction of things.
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