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"This is the largest group and this is the group that companies want feeling good— so they can spend money."
I understand what you mean, and sure, it might be a good idea to cater to the herd of casual players so they can feel good - but they are also the least invested group and most likely the group that spends the least amount of money on the game on average. It's probably also the group that is most volatile, e.g. leaving the game for other releases, some come back to play some matches for season updates, others don't. Is it really a good business decision to f'k with their most invested and dedicated group of players? If that group leaves the game, what happens then?
These gaming socialism MM systems which has entered AAA multiplayer games are horrible. I still remember the hollow and monotonous feeling MW2 gave me with the BS approach and now Apex feels the same or slightly worse - SAD!
- 2 years ago
@hayhorI think he means the individual people, not as a group. There are so many casual players that even one purchase from each casual player = more profits that what heavily invested high skilled players are spending.
I’m confident that the bulk of profits are from casual and or average players (as a group). He’s saying that the he thinks that higher skilled players typically have more play time, and that correlates with them buying more content (per individual). - hayhor2 years agoHero@Axs5626Sxa5001 Oh well I agree the more people play should equal more chances at sales. This is why there's a focus on getting people to play more through having ltms, events and making ranked more of a grind.
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