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There are arguments to be made for and against SBMM. I think right now EA/Respawn are trying to find a happy medium with SBMM. That means they are toying with various settings to see what is going to be most effective. Something that won't make the game to hard for top ranked players, but won't the game too hard for players in the middle.
@pastaclown I think it's important to keep in mind that ranked is where competitive gamers go to play competitively. It's not necessarily an area where people go to play against similarly skilled players. The idea behind ranked is to grind towards the top and earn rewards/bragging rights. I definitely agree that SBMM can have some negative consequences such as making it difficult for higher skill players to play rounds with lower skill friends.
There needs to be a happy medium when it comes to SBMM so players of all skill can find lobbies that are enjoyable and fun for them. If you put better players in lower skill lobbies it leads to negative experiences for lower skill players. But on the other side if SBMM is to tight, high skill players end up in lobbies that leave no room for error. The best way I can describe high skill lobbies to players who have not been in those lobbies, imagine it as a RPG type game in which you're facing down the hardest boss in the game. You have to attempt it multiple times before you finally succeed and beat the hard to kill boss. It's stressful, it's a grind, it takes everything you have in the game to win and you're happy it's over with when you finally beat it. You have that "finally!" moment when it's over. High skill SBMM lobbies sort of feel like that, all of the time.
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