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@reconzeroSo I'm kinda happy you brought that up because that seems to be the basis for controller player's arguement is yes we have easier aim but yall have movement. And honestly it's good you're "somewhat" defending it, because if i made this post and there was literally no one to disagree with me I wouldn't be able to see from the other side's perspective. That being said, if movement on mnk is a really huge advantage I'm just not that good at it, and the time investment it would take for me to get good at it vs the time it takes to get used to AA just isn't the same, do i believe that if you practiced for years on movement on mnk that you could beat someone on controller? Absoloutely. But most player's on mnk don't have the movement of aceu or hal or timmy or w/e. I would argue its much easier to learn how to track on a controller than it is to learn how to consistently do movement. I can do a wall bounce and strafe / slide but thats about it, and even when i do those things a lot of the time I still get insta beamed. As i said I'm not great at the game but I just know that it's not a good experience overall right now. I ended up quitting, especially because my friends made it to level 22 then stopped playing cause they said it was too hard and they never have a chance to learn, and I agree, the game just isn't good right now.
There needs to be a way for new player's to Gradually over time get better, placed in lobbies of low skill level and SLOWLY work your way up, that's not the case right now, it's hit level 20 and get thrown in with ex master's player's. Not sure again if this is because the playerbase is declining or cheaters or controller players etc, but regardless, it feels like you never have a chance to actually play the game and this is coming from someone who was playing with people on fresh accounts in rookie straight after orientation matches and it still felt horrible to play.
As i said the goal of the post wasn't to flame controller player's and make them feel bad, it was to explain the new player experience, the MnK experience, and the overall gameplay experience, all of which failed miserably. Of course this could just be me being bad at the game but as I said i usually can get diamond in shooter's i don't think my aim is terrible but in this game it kinda doesn't matter. Crossplay in general is always going to be an issue, they just need to add an option to opt out of it. I'll gladly wait an extra few mins to get into a lobby without other inputs and if you plug in a controller you get put with console lobbies, but i think most of the MnK player's left so I think it's probably doomed either way.
I like your observation that while mnk motion can be incredible, that most mnk players can't achieve that level of performance. I get that entirely because it says exactly what I believe to be true about controller aa, which has never once in 23 years of shooters behaved for me the way the mnk people claim it acts on them when used by a pc controller player. In both cases I believe we're just talking about a small number of very high caliber players. Or cheaters. I don't like the idea of using cheaters as the crutch answer for everything that goes wrong in the game or for anything I can't fully wrap my mind around. But given the current state of anti-cheat and the million different ways a player can cheat without consequence, it just makes more sense to me. Aimbot seems a lot more plausible than "Guy with controller locked onto me and one clipped me." That just isn't how aa works at all. In my experience.
I agree that the game is hostile to new players, but I never played any game that wasn't after about the one year mark. With shooters you basically get in on the ground floor or you forget about it and move on to something that's new so you're doing the learning curve with everyone else and not after everyone else. Certainly not years after everyone else.
- 1 year ago@reconzero Even for arguments sake lets say everyone is just really good, there still should be matchmaking, while im for sure rusty i did play the first few years so im not a new player i just stopped playing for a couple years. Its possible that everyone just got way better but if thats the case I wouldn't see why all the mnk players would just drop the game. I do think there is some merit in saying AA is an issue, especially when you start modding your controller to add scripts which as far as im aware respawn hasn't said is against the rules, so its very possible people are abusing these systems to make them better than they actually are. While I understand where you're coming from if there wasn't a drastic advantage on controller I really doubt all of the mnk professional players would of made the switch. At the end of the day though it doesn't really matter, we can talk semantics over and over but a large chunk of the playerbase is really unhappy with the game state, and like you said most will just drop the game and move on, which is sad because I do like the game but I don't like feeling gimped when I play. There needs to be some middle ground where both MnK and Controller player's both feel good about their input systems, and again, I think a input based Queue is the solution. As far as cheater's there will always be cheaters in fps games but they are doing a pretty bad job trying to contain them. If were talking about Player experience overall its a huge letdown. I think the game still has amazing potential but the people running it are clueless unfortauntely. But it is what it is, hopefully it gets better soon.
- r1ggedgame1 year agoSeasoned Ace
Back to the topic : The State of the game.
Besides looking on the Steam Charts daily (its not really funny to look at), i took a peek on the Ranked Distribution on both apexlegendstatus and tracker.gg.
And what can i say, it makes those steam numbers not as frightening anymore, bcs those Tracker figures are way more concerning.
I hope this is a bug in the APIs , but Apexleged Status tracks 2.2 Mio Players this season (which was way above 3 Mio last time i checked S17-S19)
and tracker.gg numbers are deep down in the basement , they usually tracked around 4 to 5 Mio players at peak, now those numbers are down to 640K !!!
I guess the tracker.gg numbers are buggy, but the other ones should be pretty solid ... 1 Mio ranked players less ... "That's a lot of damage !" - reconzero1 year agoSeasoned Ace@saMuxTV
"There needs to be some middle ground where both MnK and Controller player's both feel good about their input systems, and again, I think a input based Queue is the solution."
Could not agree more, although this does nothing to solve the pc input problem. It only gets mnk out of my xbox lobbies.
"I do think there is some merit in saying AA is an issue, especially when you start modding your controller to add scripts"
You may have hit the nail on the head here. I don't believe for a second that aa does what mnk players say, but I think the second you layer actual cheats on top of it (yes, scripts are cheats) then suddenly those players become not just slightly more dangerous but far more dangerous.
"As far as cheater's there will always be cheaters in fps games"
I remember back in the day when (at least on console) people would find ways to cheat, but the dev would catch them and ban them. Now there's an entire industry, and a lucrative one at that, built up around cheating and not getting caught. And publisher anti-cheat is something akin to the little dutch boy sticking his finger in the *. At any rate, I'm coming to believe that rampant and unaddressable cheating is just the new normal. Deliberately sandbag your performance to stay in lower-skilled lobbies and avoid the cheaters, or take them on and lose. A lot. That's sad, but there you have it.
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