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I like your observation that while mnk motion can be incredible, that most mnk players can't achieve that level of performance. I get that entirely because it says exactly what I believe to be true about controller aa, which has never once in 23 years of shooters behaved for me the way the mnk people claim it acts on them when used by a pc controller player. In both cases I believe we're just talking about a small number of very high caliber players. Or cheaters. I don't like the idea of using cheaters as the crutch answer for everything that goes wrong in the game or for anything I can't fully wrap my mind around. But given the current state of anti-cheat and the million different ways a player can cheat without consequence, it just makes more sense to me. Aimbot seems a lot more plausible than "Guy with controller locked onto me and one clipped me." That just isn't how aa works at all. In my experience.
I agree that the game is hostile to new players, but I never played any game that wasn't after about the one year mark. With shooters you basically get in on the ground floor or you forget about it and move on to something that's new so you're doing the learning curve with everyone else and not after everyone else. Certainly not years after everyone else.
- r1ggedgame1 year agoSeasoned Ace
Back to the topic : The State of the game.
Besides looking on the Steam Charts daily (its not really funny to look at), i took a peek on the Ranked Distribution on both apexlegendstatus and tracker.gg.
And what can i say, it makes those steam numbers not as frightening anymore, bcs those Tracker figures are way more concerning.
I hope this is a bug in the APIs , but Apexleged Status tracks 2.2 Mio Players this season (which was way above 3 Mio last time i checked S17-S19)
and tracker.gg numbers are deep down in the basement , they usually tracked around 4 to 5 Mio players at peak, now those numbers are down to 640K !!!
I guess the tracker.gg numbers are buggy, but the other ones should be pretty solid ... 1 Mio ranked players less ... "That's a lot of damage !" - reconzero1 year agoSeasoned Ace@saMuxTV
"There needs to be some middle ground where both MnK and Controller player's both feel good about their input systems, and again, I think a input based Queue is the solution."
Could not agree more, although this does nothing to solve the pc input problem. It only gets mnk out of my xbox lobbies.
"I do think there is some merit in saying AA is an issue, especially when you start modding your controller to add scripts"
You may have hit the nail on the head here. I don't believe for a second that aa does what mnk players say, but I think the second you layer actual cheats on top of it (yes, scripts are cheats) then suddenly those players become not just slightly more dangerous but far more dangerous.
"As far as cheater's there will always be cheaters in fps games"
I remember back in the day when (at least on console) people would find ways to cheat, but the dev would catch them and ban them. Now there's an entire industry, and a lucrative one at that, built up around cheating and not getting caught. And publisher anti-cheat is something akin to the little dutch boy sticking his finger in the *. At any rate, I'm coming to believe that rampant and unaddressable cheating is just the new normal. Deliberately sandbag your performance to stay in lower-skilled lobbies and avoid the cheaters, or take them on and lose. A lot. That's sad, but there you have it.
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