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"I have an idea to get rid of cheaters and give more funding to improve the servers and get rid of the lag. Make this game a paid service! Charge $20 to $50 per month to play the game and make a rule that cheaters will be banned. Also, make people identify themselves via text message to start an account. That way, it will solve the cheating problem and the game will be profitable enough where more staff can be hired."
50 dollars a month to play? that's 600 a year. Are you out of your mind? That would kill the game in an instant. Even 240 a year is a bit steep since most AAA a games will run about 70-90 and you pay once and have them forever (Baldurs Gate 3 is a great example).
If EA implemented a 20+ dollar a month Charge to play Apex they would get exactly Zero (0) month's of play from me.
"Make a rule that cheaters will be banned" This is already in place, EA bans confirmed cheaters.
"Also, make people identify themselves via text message to start an account" We have 2FA for this, along with e-mail etc.
Ideas are great to have but they should be reasonable and a 600 a year sub to play is not reasonable the hardware to play the games is already not cheap. console will run you just under your suggested sub price and a decent PC is = or > than double that.
Right now, I don't spend money on the game because I'm seeing too many cheaters, people colluding, and the low tick rate/networking is abysmal at times.
- 2 years ago
@RaginSam Interesting take. Like you could buy anti-cheat to protect you in all online games as you buy anti-virus for your PC?
BTW its not just FPS games. Anything you play online with another human being has most likely cheaters https://www.youtube.com/watch?v=_h6zLO-QaQ8
On free-to-play games the number of cheaters gets multiplied.
Transparency is certainly needed but asking a company about their spending is like walking to your local supermarket and asking about what margins they apply = how much money are you making from this potato etc. They are never going share that.
Devs have tried to add transparency but the forums are wrong. They host Q&A in reddit / Twitter and it becomes a troll & hate fiesta. How about using the in game News to communicate these actions? I suspect that bureaucracy also probably holds a quite big factor as I dont think there is a publisher etc employed on the Anti-cheat team. And these engineers actually doing the work might not be the best for that kind of stuff. So I feel it fails due to "Not my job" thinking. Perhaps one could be allocated from another team to publish some info on the war against cheaters.
And yes, situation is far from good even for us casuals let alone someone fighting in the high MMR/Pred ranked lobbies.- RaginSam2 years agoSeasoned Ace
@Airish85 wrote:@RaginSam Interesting take. Like you could buy anti-cheat to protect you in all online games as you buy anti-virus for your PC?
BTW its not just FPS games. Anything you play online with another human being has most likely cheaters https://www.youtube.com/watch?v=_h6zLO-QaQ8
On free-to-play games the number of cheaters gets multiplied.
Transparency is certainly needed but asking a company about their spending is like walking to your local supermarket and asking about what margins they apply = how much money are you making from this potato etc. They are never going share that.
Devs have tried to add transparency but the forums are wrong. They host Q&A in reddit / Twitter and it becomes a troll & hate fiesta. How about using the in game News to communicate these actions? I suspect that bureaucracy also probably holds a quite big factor as I dont think there is a publisher etc employed on the Anti-cheat team. And these engineers actually doing the work might not be the best for that kind of stuff. So I feel it fails due to "Not my job" thinking. Perhaps one could be allocated from another team to publish some info on the war against cheaters.
And yes, situation is far from good even for us casuals let alone someone fighting in the high MMR/Pred ranked lobbies.I think you're overthinking it a bit. They don't have to disclose sensitive information or even share in great detail. More like, we spend 5-10% on anti-cheat. We invest 50% more then our competitor in anti-cheat development, or whatever.
Plus, there are games that already do this. CSGO, when it went F2P, you could buy some sort of subscription, and it was supposed to be better regulated. Same thing with Destiny 2, you have to buy the season pass in order to play Trials. I'm going off of memory here, but I think that's correct.
I'm just trying to say, as a community, we need to be clear that anti-cheat is something we hold in high regard as a feature. It's a must. Right now, it's just expected, but are we truly happy with how far they've gone with it? I'm not. I'm willing to pay, some amount, in order to get cheat free games. It's important to me, and I rather them spend extra in that department rather then a new map, animations, new modes, or whatever. I understand different departments work on different aspects of the games as well. With more funds for anti-cheat, they could dedicate more to that though.
- ComicBookGuy27272 years agoSeasoned Ace
I don't see an issue with the the player base that actually made the billions Apex has made to date, be given some information as to what their money is doing for the game we had a huge part in making successful.
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