5 years ago
Tickrate Stuff
I think it's kind of safe to say that the tickrate for Apex is around 60Hz. Clients send their updates 60 times per second, while servers send game data up to 60 times per second. "Wait, but everyo...
@apostolateofDOOMIf you want a proper comparison, please provide the following ( for Battlefield & Apex):
There are more that can be added to the list, but these will suffice to prove how different these games are under the hood. Note: all of the above affect the amount of data being sent / received