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hayhor
3 years agoHero (Retired)
@RaisinFlakes Up close fighting is fun. There is an art to damaging and moving in tho that most people ignore.
You are right, if you avoid most close fights you'll let the lobby kill itself and have a better chance of winning. It's just some of us don't care about winning that much.
You are right, if you avoid most close fights you'll let the lobby kill itself and have a better chance of winning. It's just some of us don't care about winning that much.
Axs5626Sxa5001
3 years agoNot applicable
@hayhor As much as I love Apex, THIS is my biggest criticism of BR.
Inactivity often rewards more than activity. This (in my opinion) is a facet that detracts from its competitive integrity as a shooter.
Inactivity often rewards more than activity. This (in my opinion) is a facet that detracts from its competitive integrity as a shooter.
- reconzero3 years agoSeasoned Ace@Axs5626Sxa5001
"Inactivity often rewards more than activity. This (in my opinion) is a facet that detracts from its competitive integrity as a shooter."
Speed is one factor that can add to the competitiveness of a game, but this game doesn't remove speed from the equation. It asks the player to make a judgment about the necessity of speed, or even about the wisdom of speed. Players seem to exercise the option rarely enough that I'm not sure it's fair to suggest that it detracts from the games competitive integrity. In fact, I would say the opposite. Patience is a skill, after all, much as it might pain the average Apex player to admit it.
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