An idea; Have old titan parts randomly in dirt that take up 4 slots each(arms and legs). Titan assembler drop (maybe the torso). and have one player be the "pilot" but the other 2 are needed for co-...
@Ebilracc I've had mostly no problems with TitanFall 2 servers. I've played it since launch. Recently though, I've seen pretty bad server performance across the board from EA games. TitanFall 2, Battlefield 4, Apex, Battlefront 2...all have been rubberbanding and stuttering. Battlefront 2 has been the most stable for me.
@Ebilracc lol Yeah they do. I sort of chalked it up to the pandemic and odd working conditions maybe. Planetside 2 is basically the only other online game I play and I've not had the same issues. Overwatch as well, and it hasn't given me issues. I can't speak to COD or the PC online games.
@Ebilracc You do know TF2 is many years old and thus mostly out of the limelight. Only reason that there’s been a resurgence is because of Apex and ppl not knowing they were ‘related’ and TF2 always has sales it seems so ppl bought it and played it on servers that were partly shut down or unkempt so bad network to play on.
Have you played it when it launched? Smooth as butter BUT I do know first week was bad due to too low server capacity.
the servers aren’t like super awful it’s just the stuttering that pisses me off. it’s funny how many ppl have the problem lol. it feels like the majority of the ppl who play tf2 have stutters
@Ebilracc Cause it’s old and neglected. Like that piece of bread you forgot on the counter at launch. It got stale... or like buildings exposed to the elements without upkeep.
Servers work the same way. Just look at original modern warfare servers. I dare say one of the finest servers in gaming... years after those games were out of limelight... hacker infested mess.
@Ebilracc Depends tho. Stuttering can be hardware or software connected. And from client or server in both cases.
Client software: unoptimized code. Frequency can fluctuate but it would be mass encountered. Client side hardware: not beefy enough hardware... particularly the GPU if it’s visual based or CPU if it’s performance based (such as lots of calculations cause 10 gibbies launch ult at same time in small space).