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@Axs5626Sxa5001That seems about right, it seems to rake between 20-30 games to see a demotion in lobbies. But go on a 3-4 game win streak with 1500+ damage rounds and you’ll start seeing a lot more diamond/pred trails. I also think it depends on the team. When I play with one of my high skill friends we are frequently in the lobbies that have a few pred trails, few diamonds and healthy amount of no trails. I believe those are the lobbies that are players who fall some place between, above average and some place below elite. How ever when we add a third high skill player we are instantly dropped into high skill lobbies which almost always have Premade predator badged champs and quite a few diamond trails.
If I was more consistent with my numbers I’m sure we’d be in the harder lobbies more frequently. But I’m very streaky with skill/numbers. I also rarely have average rounds. I’m either doing really good or really bad.
you can definitely notice the difference in high skill lobbies. Everyone is using the best guns, legends and so on.
@Axs5626Sxa5001 I suspect the same, SBMM is matchmaking based on "PERFORMANCE" of previous games , NOT your STATS so it's Dynamic.
When I said that, people ignore and don't believe.
Now you've done your RESEARCH, I give you HP for GREAT WORK and SACRIFICE (your main account KDR...RIP) !
- 6 years ago
I think the reason they make going down much much slower than going up, to make sure player doesn't low ball to get content/badge/stats:
1. Good player want to get 20 bomb and 4K damage but struggling to get it on his current performance.
2. Purposely hot drop and die few times without any damage to get to low performance lobby.
3. Wreck low performance lobby to get 20 bomb & 4K damage.
- 6 years ago
Just make people be able to choose between SBMM and MM boom we have a easy solution....
- 6 years ago@PROInD3 Each additional play choice splits the playerbase, so it's not OK. SBMM needs the queues to be big enough in order to be able to fill the lobbies for each skill bracket without a long waiting time, reducing those queues to half would make it inefficient, affecting those who want SBMM.
@asukojo I think some of the longterm stats may be used in the formula, like games / hours / seasons played, overall win rate and k/d ratio, etc.. They may use this to detect whether you're actually struggling or just faking it to get down on easy prey. Also, I think they may check the hardware id to detect smurfs in order to keep them out of the easy lobbies when possible.
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