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@ThatFawkzi wrote:People play how they feel comfortable playing. Not everybody wants to hop right in grab a crappy weapon thinking they can take out anything and anyone that comes near them with a Mozamweak. I actually respect the passive players more than I do the "Superleetskills" players in all honesty. They don't rush ahead of their team unlike those just in the game for kills, they don't charge head first in to carepackages when logically you know there's going to be more than just one squad there, they don't pick up EVERYTHING and leave nothing for other people, they select what they want and need carefully for the most part.
They take thier time getting set up, using the EXP system to thier advantage. This game wasn't designed to be a kill fest, it was designed for tactical squad play both in AND OUT of combat.
most of these people spend 10-15 minutes looting and wipe on the first fight anyway
@boolboo wrote:
@ThatFawkzi wrote:People play how they feel comfortable playing. Not everybody wants to hop right in grab a crappy weapon thinking they can take out anything and anyone that comes near them with a Mozamweak. I actually respect the passive players more than I do the "Superleetskills" players in all honesty. They don't rush ahead of their team unlike those just in the game for kills, they don't charge head first in to carepackages when logically you know there's going to be more than just one squad there, they don't pick up EVERYTHING and leave nothing for other people, they select what they want and need carefully for the most part.
They take thier time getting set up, using the EXP system to thier advantage. This game wasn't designed to be a kill fest, it was designed for tactical squad play both in AND OUT of combat.
most of these people spend 10-15 minutes looting and wipe on the first fight anyway
They last longer than the turbo hoover that runs off to fight after a quick loot, then pings like crazy for a revive when they die. Probably blaming "slow" team mates for not keeping up.
For the size of player base, tactics and styles will vary immensely. I suggest you need to get your head around that fact.
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