Forum Discussion
5 years ago
Can someone explain to me what the bangalore buff was?? I see nothing about it anywhere.
They really need to start releasing the patchnotes as readable ingame little tab or popup type thing like they do in fifa.
DarthValtrex
5 years agoHero (Retired)
@1ronKeys I’m not sure that they’ve done anything. I remember reading some place they decreased times on her ult.
If they do a rework I hope they keep the double time and I hope they just focus on improving her tactical and ult. Keep it really focused on confusing and breaking up enemy squads, slowing them down.
They are not bad abilities though, they just are not over powering.
If they do a rework I hope they keep the double time and I hope they just focus on improving her tactical and ult. Keep it really focused on confusing and breaking up enemy squads, slowing them down.
They are not bad abilities though, they just are not over powering.
- 5 years ago@DarthValtrex Yeah I've always felt Bang felt pretty balanced and good when i use her.
I always feel kinda "slippery". Shots start lickin up ya backside and you speed up like you can feel the heat of them bullets sizzling by your cheeks then splat some smoke on the ground n skrrrt skrrrt all iver the place heal, dash a rolling thunder on the pursuing enemy, rock them with it a little and pop out on them during the distraction.
Plus she's got the best quips.- 5 years ago@1ronKeys i havent used her for a while, but ever oticed while runni g it can sometimes take 2 secs to shot that smoke and that delay can get u killed sometimes ?
I also wish her ultimate wouldnt take so long to explode. It gives enemies way to much space inbetween every bomb and the time to explode for them to make a getaway.- 5 years ago@johnmiceter Ehh i dunno. Smoke seems reasonable to me. Her ult does feel a little lacklustre, but on receiving end i constantly find myself trying to move out of range only to come in contact with another missile.
I think maybe Bang should be able to get double-time through her rolling thunder and/or not be damaged by it... or some other similar dynamic.
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