6 years ago
Wattson fences
Why have I still had enemies follow me through after fences have been laid? Is this a glitch? After second node placed after being chased 3v1 why is this happening? It should be instant. Quicker act...
@MandatoryIDtag No this has happened indoors more than anything. So no wiggle room around the fences. Open areas I could see how they evade the fence.
When getting chased it would be nice for the fences to activate faster so for the people that follow you it would instantly stun them.
Plus Wattson should be able to walk through them while active without shutting them down. I mean she made them. Plus she insulated and fitted to handle high currents.
Wattson's fences damage needs to be buffed from 10 to 15. 10 damage is nothing. Caustic Traps do more damage and those hurt your base White Health.
Wattson's fences only do 10 damage and hardly stuns you. I had people rush me hard despite putting fences down. They ran right through them. People won't push a Caustic like that.
I am however happy that they buff Wattson's ultimate. So Respawn are listening to some of our feedback. I'm not giving up on Wattson. She just needs a few more changes/buffs to certain parts of her Kit/Utility and she's fine.
My Wattson checklist
choose Wattson = check
finished challenges = check
choose a better Legend = check
lol
❤️
@Leo_the_Lion25 True about the fences. The damage needs a buff. People are too brazen about Wattsons fences. They see no harm in them. And a little more durability to the nodes as well.
Like you pointed out. I'm not giving up on Wattson. And happy that the pylon was put in a better place making it relevant.
@jumanjaydazed xD Oh you little joker.
@ColdHours ok so i tried wattson last night to see if i could recreate your issue.
I fenced off a doorway and well yeah......a god damn half fence appeared?
Maybe this is what is plaguing you. XD
I've said this on several threads, but a good buff would be for her fences to remain deactivated until an enemy passes through them, at that point they remain active for about 10 seconds or until a friendly passes through.
@Extremejinks IDK how that would work with a moving object. By the time the fences activated an enemy would have passed.
@ColdHours wrote:@Extremejinks IDK how that would work with a moving object. By the time the fences activated an enemy would have passed.
invisible fences still work then when they hit an opponent they can see the fence. they crackle when invisible.
@Extremejinks wrote:I've said this on several threads, but a good buff would be for her fences to remain deactivated until an enemy passes through them, at that point they remain active for about 10 seconds or until a friendly passes through.
Ok but then Caustic traps should be 10 times smaler, too...
Caustic traps should be smaller lol. I refuse to believe that a sociopathic genius can't devise a better gas delivery system than a slowly inflating balloon.