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maximas1986's avatar
4 years ago
Solved

weapons reactive skins problems

some of the weapons reactive skins animation not working at all and some not correct , here is the list 

R301 

the golden rampage - animation disabled

the iron rampage - venting fire wrong color 

flatline 

heatsink - animation disabled

Havoc 

golden idol - animation disabled

the silver storm - kill counter on weapon screen not counting properly

R99

Revolutionary - animation disabled

prowler

pipe dream - animation disabled

volt 

fatal injection - animation disabled

Devotion 

bound in bone - animation disabled

G7 scout (in general - sound effect too loud ) 

hypersonic - animation disabled

longbow

DMR X-1 animation disabled

Wingman 

attention to details - animation disabled

I know it's not a game breaking issues but it's important to people like me who are buying the BP only for the reactive skins so I hope it get fixed soon and it get some serious attention

🙂

7 Replies

  • @maximas1986 I thought this was already known as it is part of the skin tick mark thing. I'll check tho.
  • Another minor bug is that Wattson’s ult cancels the dummies’ bullets in the firing range.

  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    4 years ago
    Hey, Hayhor's right here, this is known.

    Thanks for the full list, and I agree , hopefully we can get it fixed soon.

    For now the level 100 versions of these skins are mostly working ok.
  • pandareno1999's avatar
    pandareno1999
    Hero+
    4 years ago

    Switching to lvl 100 skins is the "fix" for the time being.  Though they have the wrong color reaction - the one intended for the corresponding lvl 110 skin.  I think some of them look pretty cool that way.

    This is related to the weapon skin bug, which you have doubtless noticed by now..  In your inventory, the skin name you will see is the name for whichever skin was created NEXT for that weapon.  If you have the last skin created for a weapon equipped, it will instead show the name of the next weapon in whatever order the game stores them in.  A couple of weapons have newer skins coming that haven't been released yet, and if you are using the most recent skin for one of those, your inventory will display the temporary code name for that yet-unreleased skin. So, along with the name for the skin, in the case of reactive skins, the game is also applying the VFX for the next-created skin for that weapon.  Lvl 100 skin gets the 110 skin VFX, and lvl 110 skin  gets none.

    I hope I explained this adequately, it's a bit complicated and I don't want to write an essay.  Credit to a couple of smarties on the reddit sub who figured all of this out when the bug began.

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