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@DarthValtrex .5% and 1%?
I would say the odds are far lower than that.
If they were .5% per pack, after 250 packs you would have a better than 71% of having hit an heirloom. Clearly, that's not right. That's the math.
One of the biggest problem with loot box mechanics is people who are putting money into them really don't understand the mathematics and how these things are designed to work. To get what you really want (most people is heirlooms) is pretty much zero.
I did a long post on the FIFA forms a few years ago during TOTY and how "sTrEaMeRs" and "CoNtEnT cReAtOrS" and "PrOs" did pack openings and got nothing after spending 10K+ in FIFA points. That's how it's supposed to work. That's the math. Sadly, the usual conspiracy theorists came out. You can always tell who paid attention in science/math class and who was eating the glue :-P
- DR
The way you just explained it, you're increasing the percentage for every pack you have opened and it's not how this works or any gambling for that matter.
I don't know how else to explain this to you.
You're basically viewing it as you have 4 different outcomes, you draw one outcome and discard it. Now leaving you with 3 different outcomes.. So you're assuming that the odds of you getting 1 of the 3 outcomes you want is 33.33%.. You then draw another outcome and disgard that, you now have 2 potential outcomes left.. So you have a 50/50 chance at getting what you want.. But this is NOT how the RNG system or packs work. None of the outcomes are disgarded.
That .5% does not aggregate into a larger percentage as you open packs. The odds of heirloom stays at .5% for every single pack. The guarantee is an entirely separate function and nothing more than a counter that resets when you get a heirloom.
- RockDokRock4 years agoSeasoned Ace
@DarthValtrex Yes, i know that. The math takes that into account.
To show you take coin flipping. 50/50 heads or tails.
Heads, you get an heirloom. Tails you don't.
One flip is 50/50. 2 outcomes
H or T
Two flips 4 possible outcomes (in this case all equally likely, so 25% chance of each)
H/H
H/T
T/H
T/T
Chance of not getting an heirloom is .5 * .5 (both flips are Tails). Which is 0.25. Therefore chance of getting the Heads over two flips is 75% (which you can see above, each of the 4 events is 25% chance, 3 of the 4 events would give you an heirloom ergo 75% chance).
Which one do you have a better chance at getting the heirloom? One flip or two?
Exactly the same logic used in my argument before. That's how probability works.
That's how probability works over multiple independent events. This is basic stuff guys. I am surprised I am having to "show my work".
- DR
- DarthValtrex4 years agoHero (Retired)@RockDokRock You're assuming you get 4 perfect coin flips. But you won't have 4 perfect coin flips. You're over simplifying this and a ton.
There are thousands of possibilities with this RNG. So the odds of you having "perfect" pack openings is nearly impossible. How ever if you look at packs opened by the millions, it will average out. .5% of those who open packs will receive an heirloom before the guarantee the remaining 99.5% won't. That is how this works, that is how RNG work.. There is absolutely no probable cause to it, probable cause has no place in statistics, it never has and it never will.
Probability has no place in RNG or luck based systems. I used to work on slot machines. I can tell you how many people I watched blow fortunes on slot machines because they believed "probable cause" meant they should win soon.. It just does not work that way.- RockDokRock4 years agoSeasoned Ace
@DarthValtrex No, you're making zero sense.
Show me your work - the actual math - to justify your answer. I've done so twice already and all you are doing is going on about "RNG" and "perfect" flips - neither of which makes any sense.
Its' true computer based RNG is not truly "Random" (well, you can get hardware that does this but I doubt that's the case here) but, for our purposes, the outcome of that is insignificant; the trends should follow pretty closely what I'm claiming.
Show me.
- damsonwhufndthis4 years agoSeasoned Ace
"Therefore chance of getting the Heads over two flips is 75%"
How does that work?
How does chance change? If the probability of the outcome is same?
If I flip 10 times and get head 10 times do I get close to 100% chance of getting tails?
How many times do you have to flip heads to have 100% chance to get tails?
Does the coin suddenly start creating forcefield gravity towards tails side?
- RockDokRock4 years agoSeasoned Ace
@damsonwhufndthis Do I stutter? It's not my fault you haven't studied probability.
2 flips. 4 outcomes. Each chance equally likely (after 2 flips).
HH - 25%
HT - 25%
TH - 25%
TT - 25%
3 of the 4 outcomes (with equal outcomes) have at least one heads. If we assume the coin is fair then they will each have a equal or probable outcome. 25%. 3 of them have heads. Therefore 75% OVER TWO FLIPS. It's really really really simple.
So if you flip a coin twice, in 75% of the cases, you should see at least one heads. I am not sure how this is a challenging concept.
You said: "How many times do you have to flip heads to have 100% chance to get tails?"
You don't. That's ridiculous. It just shows you literally don't know what you are talking about.
My original post on this topic is just being proven over and over again with this discussion.
Anyway, I'm done. Believe what you want. I've shown my work. Nobody else has shown anything other than arm waving arguments.
- DR
- 4 years ago
I can confirm @DarthValtrex explanation, the RNG % is per pack with no accumulation.
The only thing that has a drop% increase with each pack opened is crafting metals, as they replace what would be a duplicate item.
Or legendary items If you count the 30 pack threshold I guess.
- RockDokRock4 years agoSeasoned Ace
@MandatoryIDtag There is no accumulation. This is how probability works over multiple independent events.
I completely agree that as a single event each one has a 0.5% of working out for you. My calculations are based on that.
AS I said with the coin flipping. Do you have a better chance at hitting a Heads over 1 or 2 flips? It should be self explanatory and, yes, each "flip" has the same chance. The outcome of the first flip has zero bearing on the second nor does it change it's likely outcome. If you are unlucky with the first flip then you have a 50/50 chance with your second flip... NOTE that at that point it's a single independent event (not 2). If you calculate it using 2 independent event (having two flips) you can see the difference. This in no way "stacks" or "accumulates" results. It is looking at the probabilities of the set of results over 2 events. Same what I did with the original 0.5% calculation. It's sound.
The original claim was it was about a 0.5% per pack of getting an heirloom. What I have done is shown you how that works down over many packs. It's that simple. This is how probability works.
To put it another way, out of the people who have opened 250 packs with these odds about 71.5% of them would have received at least one heirloom.
- DR
- 4 years ago
@RockDokRock without trying to sound rude,I'm not interested in this whole debate lol, just confirming the simplified response for anybody actually reading this and wondering how the system works. ^.^
- 4 years ago
Wait so what is the apex pack calculator for? It says how many packs you opened and the percentage of the possibility of a heirloom. So if it doesn't stack chances why does the calculator have a stack percentage?
- 4 years ago@DarthValtrex Then what does the apex pack heirloom calculator mean? When you input your battlepass tiers and levels, it calculates how many packs open & the percentage of receiving a heirloom in the next pack, if the odds doesn't stack then why is there a percentage at the apex pack calculator?
- 4 years ago@PangPangSheMen I can't seem to find what you're talking about. Can you post a screenshot?
- 4 years ago@Cheese9Man When you go to apex pack calculator https://mike.zarandona.com/coded/apex-packs-calc/ and input your level and battlepass tiers, it calculates how many packs opened and gives a percentage of the likeliness on you getting a heirloom on your next pack. So I thought packs stacked, 250 packs opened = 50% for heirloom on your next pack. But it doesn't look like the odds stack.
- DarthValtrex4 years agoHero (Retired)@PangPangSheMen The apex pack pack calculator is third party software. People use it to guess or track the number of packs they have opened, so they can get an idea of how close they are to the 500 pack guarantee.
- 4 years ago@DarthValtrex Ok thank you, I was wondering why there was a percentage, I thought apex packs stacked where 250 packs opened = 50% for heirloom next pack.
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