Forum Discussion
5 years ago
@DYSPROssium For a bigger map, I assumed it's better to not update or render the whole map at once(at least after dropping) . Even if you take sniping into consideration, 600-700 m is the most a sniper tries for.
I mean if I am in docks, does it matter if the game doesn't update the Bonsai plaza for me? Render wise or internet updation wise?
Besides it gives me another reason to switch to Arenas, cuz less players/smaller map is less strain on my trash internet.
I mean if I am in docks, does it matter if the game doesn't update the Bonsai plaza for me? Render wise or internet updation wise?
Besides it gives me another reason to switch to Arenas, cuz less players/smaller map is less strain on my trash internet.
5 years ago
@BaldWraithSimp Server has to process all the data anyway, because it's not just computing stuff solely for you. Only a very small percentage of projectiles make it past a few hundred meters, so eliminating these cases would have an insignificant impact on performance. Bandwidth saving by sending only relevant data to each player poses a big risk of a very unreliable simulation on the client, resulting in players or bullets appearing out of nowhere or teleporting around.
As for the arenas, yes, there will be less bandwidth usage, but server performance will probably stay about the same. This is because there will be more arena matches per server than br matches.
As for the arenas, yes, there will be less bandwidth usage, but server performance will probably stay about the same. This is because there will be more arena matches per server than br matches.
- 5 years ago
They already did bullet prediction for every bullets that being fired, that means they can detect cheater using aimbot since day-1 !!!
And still DO NOTHING about it ???
* ME OFF.
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